Inventory last scanned: 4/30/2026, 6:14:03 PM
Legendary Creature — Human Advisor
Other creatures you control get +1/+1.
Creature — Djinn
Trample At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, this creature deals 3 damage to you and attacks this turn if able. {R}: This creature gets +1/+0 until end of turn.
Legendary Creature — Merfolk Wizard
Spells your opponents cast that target a Merfolk you control cost {2} more to cast. Abilities your opponents activate that target a Merfolk you control cost {2} more to activate.
Legendary Land
{T}: Add {C}. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
Creature — Kor Wizard
This creature gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.
Legendary Creature — Zombie Warrior
Korlash's power and toughness are each equal to the number of Swamps you control. {1}{B}: Regenerate Korlash. Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.
Land
{T}: Add {C}. {1}, {T}: Add {R}. {2}, {T}: Add {B} or {G}.
Legendary Planeswalker — Koth
+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. −2: Add {R} for each Mountain you control. −5: You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to any target.'"
Legendary Creature — Demon
Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
Instant
Devoid (This card has no color.) Kozilek's Return deals 2 damage to each creature. Whenever you cast an Eldrazi creature spell with mana value 7 or greater, you may exile this card from your graveyard. If you do, this card deals 5 damage to each creature.
Creature — Kraken
Creatures with power less than the number of Islands you control can't block this creature.
Legendary Creature — Zombie Horror
Flying, haste Whenever an opponent casts their second spell each turn, draw a card. Partner (You can have two commanders if both have partner.)
Legendary Creature — Demon
Partner with Regna, the Redeemer (When this creature enters, target player may put Regna into their hand from their library, then shuffle.) {B}, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav.
Legendary Creature — Goblin Warrior
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Legendary Creature — Goblin
Whenever Krenko attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
Legendary Creature — Human Warrior
Whenever another creature dies, you may put X +1/+1 counters on Kresh, where X is that creature's power.
Legendary Creature — Archon
Flying, vigilance Whenever Krond attacks, if it's enchanted, exile target permanent.
Creature — Squirrel Beast
Threshold — This creature gets +7/+7 as long as there are seven or more cards in your graveyard.
Creature — Beast Mutant
At the beginning of your upkeep, sacrifice this creature unless you pay {G}{G}. Morph {7}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Creature — Beast
Morph {6}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.
Creature — Boar Beast
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
Land
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Creature — Human Pirate
Whenever this creature attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, this creature assigns no combat damage this turn.
Artifact Creature — Construct
{T}, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, then shuffle.
Creature — Phoenix
Flying, haste Metalcraft — {4}: Return this card from your graveyard to the battlefield. Activate only during your upkeep and only if you control three or more artifacts.
Creature — Elemental Knight
Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Creatures your opponents control with counters on them can't attack or block.
Legendary Creature — Human Shaman
{1}{R}: Kumano deals 1 damage to any target. If a creature dealt damage by Kumano this turn would die, exile it instead.
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
Creature — Merfolk Shaman
This creature gets +1/+1 as long as you control another Merfolk or an Island.
Legendary Creature — Merfolk Shaman
Tap another untapped Merfolk you control: Kumena can't be blocked this turn. Tap three untapped Merfolk you control: Draw a card. Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
Legendary Creature — Dog
Vigilance, menace, lifelink Creature cards in graveyards can't enter the battlefield. Players can't cast spells from graveyards.
Legendary Creature — Ogre Spirit
Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay {R}. If you do, copy that ability. You may choose new targets for the copy.
Legendary Creature — Demon Spirit
At the beginning of your upkeep, sacrifice Kuro unless you pay {B}{B}{B}{B}. Pay 1 life: Target creature gets -1/-1 until end of turn.
Artifact — Equipment
Equipped creature has "{2}: This creature gets +1/+0 until end of turn." Whenever equipped creature deals damage to a blocking creature, this Equipment deals that much damage to each other creature defending player controls. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Creature — Bird Wizard
Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add {R}.
Legendary Creature — Human Soldier
At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
Legendary Creature — Demon Spirit
Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from their hand.
Artifact
{1}, {T}: Put a charge counter on this artifact. {T}, Remove X charge counters from this artifact: Add an amount of {C} equal to X plus one.
Creature — Human Soldier
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) {W}{W}: Tap target creature.
Creature — Zombie Horror
At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn.
Creature — Human Wizard
If you would draw a card while your library has no cards in it, you win the game instead.
Creature — Human Warrior
Heroic — Whenever you cast a spell that targets this creature, this creature deals 2 damage to any target.
Creature — Nightmare Dinosaur
Menace Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature of their choice that's blocking it. {B}{R}: Creatures you control with menace get +1/+0 until end of turn.
Land
{T}: Add {C}. {4}, {T}: Remove target attacking or blocking creature from combat.
Land
If this land would enter, sacrifice a Swamp instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {B}. {T}, Sacrifice a Swamp: Add {B}{B}{B}{B}.
Creature — Leech
First strike
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Sorcery
All creatures get -4/-4 until end of turn.
Creature — Human Scout Ally
Rally — Whenever this creature or another Ally you control enters, creatures you control gain lifelink until end of turn.
Artifact
Players play with the top card of their libraries revealed. {T}, Sacrifice this artifact: Target player shuffles.
Creature — Nightmare Horror
When this creature enters, target player loses 6 life. When this creature leaves the battlefield, that player gains 6 life. {B}: Regenerate this creature.
Enchantment
Whenever a creature you control deals combat damage to a player, that player discards a card.
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each Swamp you control. Equip {B/P}{B/P} ({B/P} can be paid with either {B} or 2 life.)