Inventory last scanned: 4/30/2026, 6:14:03 PM
Creature — Human Wizard
{T}, Sacrifice this creature: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
Creature — Human Wizard
{T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand.
Creature — Human Wizard
{U}, {T}, Sacrifice this creature: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play lands and cast spells from among cards exiled this way without paying their mana costs.
Creature — Human Wizard
{T}, Sacrifice this creature: Exchange life totals with target opponent. Activate only during your upkeep.
Creature — Human Wizard
{G}, {T}, Sacrifice this creature and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle.
Creature — Human Wizard
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, this creature deals 2 damage to any target.
Creature — Human Wizard
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
Creature — Human Wizard
At the beginning of each player's first main phase, that player adds {G}{G}.
Creature — Human Wizard
{1}{R}, {T}, Sacrifice this creature: Each player discards their hand, then draws seven cards.
Creature — Human Wizard
{2}{B}, {T}, Exile this creature: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Creature — Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
Legendary Creature — Human Wizard
When Mairsil enters, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it. Mairsil has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.
Creature — Chimera
Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. At the beginning of each combat, this creature gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Creature — Vampire Shaman
Flying, protection from white When this creature enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
Legendary Creature — Demon Dragon
Flying When Malfegor enters, discard your hand. Each opponent sacrifices a creature of their choice for each card discarded this way.
Instant
Morbid — When you cast this spell, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy. Destroy target nonblack creature.
Enchantment
This enchantment enters with X charge counters on it. Remove a charge counter from this enchantment: Add one mana of any color. Activate only once each turn. At the beginning of your upkeep, if this enchantment has no charge counters on it, return it to its owner's hand.
Enchantment
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
Enchantment
At the beginning of each player's end step, put a charge counter on this enchantment for each untapped land that player controls. Remove a charge counter from this enchantment: Add {C}. Any player may activate this ability but only during their turn before the end step.
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Artifact
When this artifact enters, scry 1. {T}: Add one mana of any color.
Sorcery
Add {R} for each tapped land your opponents control.
Instant
Counter target spell unless its controller pays {3}.
Enchantment
Players can't cast spells that share a color with the spell most recently cast this turn.
Sorcery
Search your library for any number of land cards, exile them, then shuffle.
Instant
Tap all lands target player controls and that player loses all unspent mana.
Instant
Counter target spell unless its controller pays {1}.
Artifact
This artifact doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
Creature — Dragon
Flying, trample Join forces — Whenever this creature attacks or blocks, each player starting with you may pay any amount of mana. This creature gets +X/+0 until end of turn, where X is the total amount of mana paid this way.
Enchantment
Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.
Creature — Hydra
Trample Whenever a player casts a spell, put a +1/+1 counter on this creature.
Instant
Add two mana in any combination of colors. Draw a card.
Artifact
This artifact enters tapped. This artifact has all activated abilities of all lands on the battlefield. You may spend mana as though it were mana of any color to pay the activation costs of this artifact's abilities.
Creature — Sliver
Sliver creatures you control have "{T}: Add one mana of any color."
Instant
Cast this spell only during combat. Your opponents can't cast spells this turn. End the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.)
Legendary Creature — Human Wizard
{T}: Exile Mangara and target permanent.
Creature — Human Wizard
When this creature enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.
Sorcery
Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Artifact
{1}, {T}: Untap another target artifact. {3}, {T}: Target creature can't be blocked this turn.
Legendary Creature — Spirit
{1}{R}: Switch each creature's power and toughness until end of turn.
Artifact Creature — Gargoyle
Defender This creature has indestructible as long as it has defender. {1}: Until end of turn, this creature loses defender and gains flying.
Artifact — Equipment
Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Human Monk
Flying, vigilance, haste
Enchantment — Aura
Enchant creature Enchanted creature gets +4/+4. When this Aura is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
Legendary Creature — Elf Wizard
Players can't draw cards. At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
Creature — Dinosaur
Creature spells you cast cost {1} less to cast. Whenever another creature you control enters, this creature deals 2 damage to it. If a Dinosaur is dealt damage this way, this creature gets +2/+0 until end of turn.
Artifact
This artifact enters tapped. {T}: Add {W}.
Creature — Giant
Creatures with power 3 or greater don't untap during their controllers' untap steps.
Sorcery
Return any number of target Ally creature cards with total mana value 8 or less from your graveyard to the battlefield.
Sorcery
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.
Sorcery
Choose one — • Return target creature card from your graveyard to your hand. • Return two target Pirate cards from your graveyard to your hand.
Enchantment
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create X 1/1 white Soldier creature tokens with lifelink.
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Legendary Creature — Human Wizard
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Enchantment
Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking. Sacrifice this enchantment: Creatures you control get +0/+3 until end of turn.
Creature — Human Warrior
Whenever this creature attacks, create a 2/1 black Warrior creature token. Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)