Inventory last scanned: 4/30/2026, 6:14:03 PM
Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
Enchantment
{R}, Discard a land card: This enchantment deals 2 damage to any target.
Artifact Creature — Masticore
At the beginning of your upkeep, sacrifice this creature unless you discard a card. {4}, Exile a creature card from your graveyard: This creature deals 4 damage to any target. {2}: Regenerate this creature.
Artifact Creature — Phyrexian Dragon
({R/P} can be paid with either {R} or 2 life.) Flying {R/P}: This creature gets +1/+0 until end of turn.
Instant
Prevent all combat damage that would be dealt this turn. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Legendary Creature — Elf Wizard
Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top. Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
Enchantment
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
Creature — Human Monk
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) The second spell you cast each turn costs {1} less to cast. {W}{U}: Level 2 When this Class becomes level 2, return up to one target nonland permanent to its owner's hand. {1}{W}{U}: Level 3 At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."
Sorcery
Target player chooses a card in their hand and discards the rest.
Creature — Dog
This creature can't attack unless you control more lands than defending player. This creature can't block unless you control more lands than attacking player.
Instant
Target spell or permanent becomes colorless.
Instant
Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.
Artifact
Whenever you draw a card, exile the top card of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with this artifact into your hand.
Artifact — Equipment
Equipped creature has first strike. Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying. Equip {4}
Creature — Dragon
Flying {R}: Each creature you control gets +1/+0 until end of turn.
Creature — Human Knight
Trample
Land
{T}: Add {C}. {W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
Sorcery
Exchange your graveyard and library. Then shuffle your library.
Artifact
{2}, {T}: Exile target card from a graveyard. {2}{W}{B}, {T}, Sacrifice this artifact: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name.
Creature — Dragon
Flying {1}{R}: This creature gets +1/+0 until end of turn. Whenever this creature deals combat damage to a player, you may have it deal that much damage to target creature that player controls.
Legendary Creature — Phyrexian Horror
Flying Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Sorcery
Exile all graveyards.
Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
Creature — Insect
Whenever a player sacrifices a creature, you may put a +1/+1 counter on this creature.
Instant
Destroy target creature or enchantment.
Creature — Lhurgoyf
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchantment
Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.
Artifact
This artifact enters tapped. {T}: Add {G}.
Creature — Troll
If this creature would be destroyed, regenerate it. Tap any number of untapped creatures you control other than this creature with total power 10 or greater: This creature gets +20/+20 until end of turn.
Artifact
{2}, {T}, Sacrifice this artifact: Add {R}{G}. Draw a card.
Land
{1}, {T}: Add {R}{G}.
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Creature — Shapeshifter
Changeling (This card is every creature type.) Tap an untapped creature you control: This creature gains flying until end of turn.
Creature — Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
Basic Land — Mountain
({T}: Add {R}.)