Inventory last scanned: 5/2/2026, 6:14:16 PM
Creature — Imp
Flying {1}{B}, {T}, Sacrifice this creature: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate only as a sorcery.
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Artifact
As this artifact enters, choose a creature type. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
Creature — Human Warlock
Rats you control have menace. {1}{B}, {T}: Create a 1/1 black Rat creature token. {2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature.
Sorcery
For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment of their choice.
Legendary Creature — Human
Partner with Toothy, Imaginary Friend (When this creature enters, target player may put Toothy into their hand from their library, then shuffle.) If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.
Creature — Human Pirate
This creature can't attack unless defending player controls an Island. {T}: This creature deals 1 damage to any target. When you control no Islands, sacrifice this creature.
Creature — Demon
First strike At the beginning of your upkeep, sacrifice this creature unless you pay {B}{B}. Whenever this creature deals damage to a creature, exile that creature.
Artifact
As this artifact enters, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Creature — Gorgon
Deathtouch
Creature — Orc Berserker
At the beginning of your upkeep, you lose 2 life. Dash {2}{B}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Instant
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
Creature — Zombie Beast
Menace When this creature enters, put two -1/-1 counters on target creature you control. Whenever another Zombie you control dies, each opponent loses 1 life.
Artifact
At the beginning of your upkeep, put a plague counter on this artifact. {1}{B}{G}: Put a plague counter on this artifact or remove a plague counter from it. When this artifact has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.
Creature — Phyrexian Carrier
Deathtouch As this creature enters, choose a creature type. Creatures of the chosen type your opponents control get -1/-1.
Creature — Nightmare Horse
This creature can't be blocked by white creatures. When this creature enters, creatures your opponents control get -1/-1 until end of turn.
Artifact Creature — Phyrexian Myr
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {T}: Add {C}.
Creature — Rat
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
Creature — Beast
At the beginning of your end step, sacrifice each other creature you control. Discard two cards, Sacrifice this creature: Choose target opponent. Return this creature to the battlefield under that player's control at the beginning of their next upkeep.
Creature — Sliver
All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you."
Sorcery
Destroy all creatures you don't control. They can't be regenerated.
Creature — Zombie
{X}{X}{B}: Destroy target nonblack creature with mana value X.
Basic Land — Plains
({T}: Add {W}.)
Sorcery
Return all basic land cards from all graveyards to the battlefield tapped under their owners' control.
Enchantment
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice this enchantment. Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
Sorcery
Destroy all nonland permanents.
Creature — Human Cleric
{3}{W}, Exile this creature: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control.
Sorcery
Destroy all nonland creatures. Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sorcery
Each player chooses a land they control of each basic land type. Return those lands to their owners' hands.
Artifact
{6}, {T}: Search your library for a card, put that card into your hand, then shuffle.
Creature — Human Wizard
{R}: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
Enchantment
{3}{G}: Target opponent reveals a card at random from their hand. Target creature gets +X/+X until end of turn, where X is the revealed card's mana value.
Enchantment
{3}{U}: Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate only as a sorcery.
Enchantment
{3}{B}: Target opponent reveals a card at random from their hand. Target creature gets -X/-X until end of turn, where X is the revealed card's mana value. Activate only as a sorcery.
Sorcery
Choose four. You may choose the same mode more than once. • Create a 2/2 Citizen creature token that's all colors. • Return target permanent card from your graveyard to your hand. • Proliferate. • You gain 4 life.