Inventory last scanned: 5/2/2026, 6:14:16 PM
Artifact — Equipment
Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
Creature — Beast
{B/G}, Remove a -1/-1 counter from a creature you control: This creature gets +3/+3 until end of turn.
Creature — Dryad
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
Creature — Elf Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
Creature — Elf Druid
When this creature enters, add one mana of any color.
Instant
Destroy two target artifacts.
Legendary Creature — Elf Warrior
During your turn, Radha has first strike. You may look at the top card of your library any time, and you may play lands from the top of your library. {4}{R}{G}: Radha gets +X/+X until end of turn, where X is the number of lands you control.
Legendary Creature — Elf Warrior
Whenever Radha attacks, you may add {R}{R}. {T}: Add {G}.
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
Sorcery
Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.
Creature — Kavu
{R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn.
Instant
Exile target multicolored creature or multicolored enchantment.
Creature — Dwarf Cleric
Instant and sorcery spells you control have lifelink. At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.
Instant
Draw a card. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Legendary Creature — Human Wizard
Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
Legendary Creature — Human Knight
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains double strike until end of turn.
Creature — Human Minion
{B}{B}{B}, {T}: Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.
Artifact
({R/P} can be paid with either {R} or 2 life.) Whenever you cast a spell with {H} in its mana cost, this artifact deals damage equal to that spell's mana value to any target.
Creature — Elemental
Defender, flying {1}{R}: Target creature attacks this turn if able.
Enchantment
Creatures you control have double strike.
Creature — Minotaur Shaman
Trample Other Minotaur creatures you control get +1/+1 and have trample.
Land
This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
Sorcery // Sorcery
Enchantment
Whenever a creature you control with power 2 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.
Instant
Until end of turn, lands you control gain "Sacrifice this land: Add {B}."
Land
{T}: Add one mana of any color. An opponent gains control of this land at the beginning of the next end step.
Sorcery
Return target creature card from your graveyard to your hand.
Creature — Volver
Kicker {1}{W} and/or {U} (You may pay an additional {1}{W} and/or {U} as you cast this spell.) If this creature was kicked with its {1}{W} kicker, it enters with two +1/+1 counters on it and with "Whenever this creature deals damage, you gain that much life." If this creature was kicked with its {U} kicker, it enters with a +1/+1 counter on it and with flying.
Creature — Human Wizard
First strike {T}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals their hand and discards a card of your choice. Activate only as a sorcery.
Instant
Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.
Artifact
{T}: Add {B} or {R}. {B}{R}, {T}, Sacrifice this artifact: Draw a card.
Land — Gate
This land enters tapped. {T}: Add {B} or {R}.
Creature — Dragon
{R}{R}: This creature gains flying until end of turn. {R}: This creature gets +1/+0 until end of turn. Hellbent — This creature has double strike as long as you have no cards in hand.
Artifact — Equipment
Equipped creature gets +1/+0 for each blood counter on this Equipment and has "{T}, Sacrifice a creature: Put a blood counter on Rakdos Riteknife." {B}{R}, Sacrifice this Equipment: Target player sacrifices a permanent of their choice for each blood counter on this Equipment. Equip {2}
Creature — Human Berserker
Haste
Artifact
{1}, {T}: Add {B}{R}.
Legendary Creature — Demon
Flying, trample Whenever Rakdos attacks, sacrifice half the non-Demon permanents you control, rounded up. Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents they control of their choice, rounded up.
Sorcery
Rakdos's Return deals X damage to target opponent or planeswalker. That player or that planeswalker's controller discards X cards.
Legendary Creature — Demon
You can't cast Rakdos unless an opponent lost life this turn. Flying, trample Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn.
Legendary Creature — Demon
Flying, trample When Rakdos enters, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.
Legendary Creature — Cat Soldier
Vigilance As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.
Creature — Demon
{B}{G}: This creature gets +2/+2 until end of turn. {B}{G}: Regenerate this creature.
Creature — Demon
Whenever this creature attacks, put target creature card from defending player's graveyard onto the battlefield under your control. Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature — Demon
Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on this creature.
Legendary Planeswalker — Ral
+1: Tap target permanent, then untap another target permanent. −2: Ral Zarek deals 3 damage to any target. −7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Instant
Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle.
Legendary Planeswalker — Ral
+1: Draw a card. −2: Ral deals 3 damage divided as you choose among one, two, or three targets. −7: Draw seven cards. Ral deals 7 damage to each creature your opponents control.
Legendary Planeswalker — Ral
+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. −3: Ral deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. −8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."
Legendary Planeswalker — Ral
Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker. +2: Scry 1. −2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Instant
Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
Sorcery
Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land card, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way.
Enchantment
As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1.
Legendary Artifact Creature — Dragon
Flying Whenever you cast a spell, put a +1/+1 counter on Ramos for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.
Instant
Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
Creature — Beast
Trample Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
Creature — Dinosaur
Trample Whenever this creature attacks, it gets +1/+1 until end of turn for each land you control.
Creature — Dinosaur
Menace Players can't gain life. Whenever another creature enters, this creature deals 1 damage to that creature's controller.
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature — Snake Cleric
You may play lands from your graveyard.