Inventory last scanned: 5/2/2026, 6:14:16 PM
Instant
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
Sorcery
Repeating Barrage deals 3 damage to any target. Raid — {3}{R}{R}: Return this card from your graveyard to your hand. Activate only if you attacked this turn.
Creature — Vampire
Flying Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature. Threshold — As long as there are seven or more cards in your graveyard, this creature is white and has "{T}: Destroy target black creature."
Enchantment
Whenever a creature is dealt damage, this enchantment deals that much damage to that creature's controller.
Sorcery
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Sorcery
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
Instant // Sorcery
Creature — Angel
Flying Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
Instant
Change the target of target activated ability with a single target. (Mana abilities can't be targeted.) Draw a card.
Instant // Instant
Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Token Creature — Zombie Jackal Wizard
When Resilient Khenra enters the battlefield, you may have target creature get +X/+X until end of turn, where X is Resilient Khenra's power.
Creature — Angel
Flying When this creature enters, if your life total is less than your starting life total, it becomes equal to your starting life total.
Creature — Angel
Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until end of turn, this creature gets +2/+2 and gains lifelink.
Creature — Angel Warrior
Flying When this creature enters or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than this creature that shares a creature type with the exiled card.
Instant // Sorcery
Enchantment
When this enchantment enters, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.
Creature — Angel
Flash Flying When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Sorcery
Suspend 6—{W} Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
Sorcery
Suspend 2—{1}{W} (Rather than cast this card from your hand, pay {1}{W} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Instant
Destroy all creatures that dealt damage to you this turn.
Creature — Griffin
Flying Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on this creature.
Instant
Return all artifacts you control to their owner's hand.
Enchantment
Landfall — Whenever a land you control enters, choose one — • Target creature gets +1/+0 and gains deathtouch until end of turn. • Each opponent loses 1 life and you gain 1 life.
Enchantment
{B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
Creature — Phoenix
Flying, haste When this creature enters, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) As long as this card is in your graveyard, if you would learn, you may instead return this card to the battlefield.
Artifact
{3}: Untap this artifact. {2}, {T}: Create a 1/1 colorless Servo artifact creature token. {1}, {T}, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying. {T}, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.
Instant
Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Instant
Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
Creature — Elemental
Flying When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Enchantment
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
Sorcery
Create four 2/2 red and green Satyr creature tokens with haste.
Sorcery
Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
Creature — Human Archer
When this creature enters, put a number of +1/+1 counters on it equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Sorcery
Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Draw three cards.
Sorcery
Redistribute any number of players' life totals. (Each of those players gets one life total back.)
Sorcery // Sorcery
Legendary Creature — Angel
Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
Legendary Creature — Human Warrior
Reyhan enters with three +1/+1 counters on it. Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.)
Legendary Creature — God
Deathtouch, indestructible Rhonas can't attack or block unless you control another creature with power 4 or greater. {2}{G}: Another target creature gets +2/+0 and gains trample until end of turn.
Sorcery
Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step.
Legendary Artifact
Green creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
Creature — Rhino Beast
You may have this creature assign its combat damage as though it weren't blocked. {2}{G}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature — Rhino Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.) If you would gain life, you gain twice that much life instead.
Legendary Creature — Elf Warrior
Whenever Rhys attacks, you gain 1 life for each Elf you control. {B}, Sacrifice an Elf: Regenerate Rhys.
Enchantment
Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Instant — Trap
If an opponent cast a blue spell this turn, you may pay {R} rather than pay this spell's mana cost. Change the target of target spell with a single target.
Creature — Sphinx
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, you may return target creature an opponent controls to its owner's hand.
Creature — Human Knight
Vigilance As this creature enters, choose a creature type. Human creatures you control have protection from creatures of the chosen type.
Legendary Creature — Angel
Flying Other multicolored creatures you control get +1/+0. Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.
Sorcery
Rift Bolt deals 3 damage to any target. Suspend 1—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Creature — Elf Druid
{T}: Add one mana of any color. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature — Goblin Pirate
First strike Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each card in its controller's hand. At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.