Inventory last scanned: 5/2/2026, 6:14:16 PM
Legendary Creature — Angel
Flying You and Humans you control have hexproof. {2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
Legendary Creature — Angel
Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents.
Creature — Merfolk Wizard
{1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
Artifact — Equipment
This Equipment enters with X charge counters on it. Equipped creature gets +1/+1 for each charge counter on this Equipment. Equip—Remove a charge counter from this Equipment.
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand.
Artifact — Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. Equip {3}
Sorcery
Target player draws two cards and loses 2 life.
Artifact Creature — Pest
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) This creature can't be blocked except by creatures with flying or reach.
Instant
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
Legendary Creature — Human Warrior
Flash First strike, protection from God creatures When Sigrid enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
Legendary Artifact Creature — Human
Deathtouch Whenever Silas Renn deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. Partner (You can have two commanders if both have partner.)
Instant
Your opponents can't cast spells this turn.
Instant
Strive — This spell costs {2}{B} more to cast for each target beyond the first. Exile any number of target creatures and all Auras attached to them.
Creature — Human Mercenary Assassin
{3}{B}: Destroy target blocking creature at end of combat.
Land
{T}, Pay 1 life: Add {W} or {B}. {1}, {T}, Sacrifice this land: Draw a card.
Artifact
Cards in graveyards can't be the targets of spells or abilities. {4}, {T}: Exile this artifact and all cards from all graveyards. Draw a card.
Creature — Archon
Flying Whenever this creature attacks, you may return target enchantment card from your graveyard to the battlefield.
Creature — Specter
Flying Whenever this creature deals combat damage to a player, that player discards two cards. Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Artifact — Vehicle
Whenever this Vehicle deals combat damage to a player or planeswalker, draw a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Demon Ninja
Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, look at that player's hand. You may cast a spell from among those cards without paying its mana cost.
Creature — Spider
Reach {X}{G}{G}: This creature deals X damage to each creature with flying.
Creature — Human Assassin
Creatures with power greater than this creature's power can't block it. Megamorph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, destroy target creature with power 3 or less an opponent controls.
Instant
Choose two — • Counter target noncreature spell. • Return target permanent to its owner's hand. • Target creature gets -3/-3 until end of turn. • Destroy target planeswalker.
Legendary Creature — Dragon
Flying, hexproof Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
Artifact Creature — Myr
{T}: Add {U}.
Creature — Angel
Flying Threshold — Other creatures you control get +2/+2 as long as there are seven or more cards in your graveyard.
Creature — Human Knight
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have double strike.
Creature — Dinosaur
Enrage — Whenever this creature is dealt damage, each opponent sacrifices a permanent of their choice.
Creature — Wolf Warrior
Trample Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.
Creature — Merfolk Wizard
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}. When this creature enters, draw a card.
Sorcery
Choose two — • Target creature gets +3/+3 and gains flying until end of turn. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Target player draws a card and loses 1 life. • Target opponent sacrifices a creature of their choice.
Creature — Human Cleric
As this creature enters, choose a nonland card name. Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.
Creature — Human Knight
Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. Whenever this creature attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
Legendary Creature — Elemental
Trample {G}: Regenerate Silvos.
Creature — Ape Spirit
Exile this card from your hand: Add {R}.
Enchantment
{1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment. At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.
Land — Gate
This land enters tapped. {T}: Add {G} or {U}.
Creature — Mutant Wizard
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}, Remove one or more +1/+1 counters from this creature: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
Artifact
{1}, {T}: Add {G}{U}.
Creature — Leviathan
Flying, trample Shroud (This creature can't be the target of spells or abilities.)
Creature — Devil
Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, this creature deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.
Creature — Sliver
All Sliver creatures get +1/+1.
Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Instant
Counter target spell. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Sorcery
Destroy target land.
Sorcery
Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Exile Sins of the Past.
Creature — Demon
At the beginning of each end step, each player discards their hand.
Creature — Eldrazi
Devoid (This card has no color.) Whenever a land an opponent controls enters, that player exiles the top two cards of their library and you draw two cards.
Creature — Siren Pirate Wizard
Flying {U}, Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.
Creature — Siren
Flying Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, gain control of target creature.
Legendary Creature — Human Soldier
Sisay gets +1/+1 for each color among other legendary permanents you control. {W}{U}{B}{R}{G}: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.
Legendary Creature — Gorgon
{G}: Target creature blocks Sisters of Stone Death this turn if able. {B}{G}: Exile target creature blocking or blocked by Sisters of Stone Death. {2}{B}: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control.
Legendary Creature — Human
Creature — Zombie Horror
As an additional cost to cast this spell, exile three creature cards from your graveyard. Flying You may cast this card from your graveyard.
Creature — Beast
Trample Bloodrush — {5}{G}{G}, Discard this card: Target attacking creature gets +9/+9 and gains trample until end of turn.