207-A Spring Garden Ave., DeLand, FL, 32720
Cards Tracked
1971
In Stock
1971
Rating
β
Inventory last scanned: 7/26/2026, 6:07:52 PM
Creature β Satyr Shaman
Whenever this creature is dealt damage, it deals that much damage to you. {1}{R}: This creature gets +1/+0 until end of turn and deals 1 damage to you.
Creature β Angel
Flying, first strike At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. {6}{R}{R}{W}{W}: Return this card from your graveyard to the battlefield. Activate only during your upkeep.
Enchantment
You can cast spells only during your turn and you can cast no more than two spells each turn. You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.
Legendary Creature β Minotaur Cleric
Red instant and sorcery spells you control have lifelink. Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
Enchantment
Whenever a creature you control deals combat damage, put a blaze counter on this enchantment. Remove five blaze counters from this enchantment: It deals 5 damage to any target.
Sorcery
As an additional cost to cast this spell, pay X life. Return each artifact and creature card with mana value X from your graveyard to the battlefield.
Creature β Angel
Flying Whenever a source an opponent controls deals damage to you or a permanent you control, you may have this creature deal 1 damage to that source's controller.
Creature β Human Monk
First strike When this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Creature β Human Warrior
Whenever this creature attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature β Phoenix
Flying, haste This creature attacks each combat if able. Ferocious β At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return this card from your graveyard to the battlefield.
Creature β Zombie Warrior
When this creature enters, each player sacrifices a creature of their choice.
Land
{T}: Add {W}. {T}: Add {U}. Activate only if you control a Plains or an Island.
Creature β Dragon
Flying When this creature enters, you may have it fight target creature you don't control. Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.
Sorcery
As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens.
Enchantment
Artifacts you control have "{2}, Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control."
Instant
If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost. Create two 3/1 red Elemental creature tokens with trample and haste. Sacrifice those tokens at the beginning of your next upkeep.
Artifact β Equipment
Equipped creature gets +3/+0 and has vigilance and trample. Whenever equipped creature dies, attach this Equipment to target creature you control. Equip {3}
Sorcery
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
Enchantment
When this enchantment enters, your life total becomes 15. At the beginning of your upkeep, this enchantment deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.
Land
As this land enters, you may reveal a Soldier card from your hand. This land enters tapped unless you revealed a Soldier card this way or you control a Soldier. {T}: Add {W} or {U}. {5}, {T}: Soldiers you control get +1/+1 until end of turn.
Land
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {W}.
Legendary Creature β Beast Mount
When Fortune enters, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1
Enchantment
Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
Creature β Cat Dragon
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Flying {1}{R}: This creature gets +2/+0 until end of turn.
Instant
Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
Legendary Creature β Rat Knight
Jump β During your turn, Freya Crescent has flying. {T}: Add {R}. Spend this mana only to cast an Equipment spell or activate an equip ability.
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Snow permanents don't untap during their controllers' untap steps.
Sorcery
Search your library for a Vehicle card, reveal it, and put it into your hand. If this spell was cast from a graveyard, put that card onto the battlefield instead. Then shuffle. Flashback {4}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Cat Beast
Vigilance Creatures you control with vigilance have "{1}, {T}: Tap target creature."
Creature β Human Scout
When this creature enters, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature β Human Cleric
Battalion β Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice this creature: Counter target spell with {X} in its mana cost unless its controller pays {3}.
Enchantment β Room // Enchantment β Room
Creature β Fungus Dinosaur
Whenever this creature is dealt damage, put a +1/+1 counter on it.
Land
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}.
Creature β Elemental
This spell can't be countered. Haste This creature can't be the target of nongreen spells or abilities from nongreen sources.
Sorcery
Suspend 4β{G} Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Instant
Exile target spell, then roll a d20 and add that spell's mana value. 1β14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. 15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.
Land
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {G}.
Creature β Beast
Hexproof from black Whenever this creature deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature β Beast
Trample Play with the top card of your library revealed. You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)
Creature β Vampire Rogue
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) This creature enters tapped. Max speed β {B}, Sacrifice another creature or Vehicle: Draw a card.
Creature β Vampire Rogue
Start your engines! When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. Max speed β This creature gets +1/+1 and has menace.