207-A Spring Garden Ave., DeLand, FL, 32720
Cards Tracked
1971
In Stock
1971
Rating
—
Inventory last scanned: 7/26/2026, 6:07:52 PM
Creature — Rabbit Warrior
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Trample Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.
Instant
Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.
Sorcery
Choose a color. Target player reveals their hand and discards all cards of that color.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) You control enchanted creature.
Creature — Illusion
Flying At the beginning of your upkeep, sacrifice this creature unless you pay {U}.
Enchantment — Aura
Enchant land As this Aura enters, choose a basic land type. Enchanted land is the chosen type.
Creature — Phoenix
Flying, haste {2}{R}: This creature gets +2/+0 until end of turn. Escape—{2}{R}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with a +1/+1 counter on it.
Creature — Phyrexian Beast
Imprint — When this creature enters, you may exile target nontoken creature. This creature gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.
Creature — Phyrexian Carrier
{T}, Sacrifice this creature: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Artifact Creature — Phyrexian Horror
As this creature enters, choose a nonland card name. Activated abilities of sources with the chosen name can't be activated.
Legendary Creature — Human Artificer
When Pia and Kiran Nalaar enters, create two 1/1 colorless Thopter artifact creature tokens with flying. {2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target.
Legendary Creature — Human Artificer
When Pia Nalaar enters, create a 1/1 colorless Thopter artifact creature token with flying. {1}{R}: Target artifact creature gets +1/+0 until end of turn. {1}, Sacrifice an artifact: Target creature can't block this turn.
Enchantment
Whenever a creature you control that entered this turn attacks, exile the top card of your library. You may play cards exiled with this enchantment as long as you attacked this turn.
Sorcery
Choose one — • Each opponent sacrifices an artifact of their choice. • Each opponent sacrifices an enchantment of their choice. • Each opponent sacrifices a creature with flying of their choice.
Sorcery
Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order. Plot {1}{B}{G} (You may pay {1}{B}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Rat
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
Sorcery
Destroy all nonland permanents.
Creature — Human Wizard
{R}: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
Sorcery
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Enchantment — Aura
Enchant creature Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove this Aura.
Sorcery
Choose one — • All creatures get -1/-1 until end of turn. • Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Creature — Zombie Cleric
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
Legendary Enchantment — Background
Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Sorcery
Reveal the top X cards of your library. For each card type, you may exile a card of that type from among them. Put the rest into your graveyard. You may cast a spell from among the exiled cards without paying its mana cost if you exiled four or more cards this way. Then put the rest of the exiled cards into your hand.
Artifact — Vehicle
When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle. Crew 3
Creature — Kavu Artificer
Whenever this creature or another Kavu you control enters, exile the top card of your library. For as long as that card remains exiled, you may play it if you control a Kavu. Warp {1}{R} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature — Zombie Warlock
This creature can't block. Whenever this creature attacks, each opponent loses 1 life and you gain 1 life. {1}{B}, Exile an instant or sorcery card from your graveyard: Return this card from your graveyard to the battlefield.
Enchantment — Aura
Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. This Aura deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Sorcery
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the permanents they control of their choice. Round down each time.
Enchantment — Aura
Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
Creature — Human Cleric
When this creature enters, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life.
Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Enchantment
When this enchantment enters, you get {E}{E} (two energy counters). You may cast creature spells with mana value 3 or less by paying {E} rather than paying their mana costs. If you cast a spell this way, you may cast it as though it had flash.
Creature — Elemental
When this creature enters, sacrifice it unless you sacrifice three Forests.
Enchantment
({G/W} can be paid with either {G} or {W}.) Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Legendary Enchantment
When Proft's Eidetic Memory enters, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Creature — Sphinx
Flying Discard a card: This creature gains hexproof until end of turn. Tap it. Whenever this creature attacks, scry 3.
Instant
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Creature — Halfling Citizen
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever another creature you control enters, you gain 1 life.
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Sorcery
Psychic Purge deals 1 damage to any target. When a spell or ability an opponent controls causes you to discard this card, that player loses 5 life.
Enchantment — Aura
Enchant land Whenever enchanted land becomes tapped, this Aura deals 2 damage to that land's controller.