207-A Spring Garden Ave., DeLand, FL, 32720
Cards Tracked
1971
In Stock
1971
Rating
β
Inventory last scanned: 7/26/2026, 6:07:52 PM
Artifact Creature β Human Artificer
Protection from Robots Field Reprogramming β {U}, {T}: Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This token can't block."
Creature β Elf Shaman
{R}{G}{W}: This creature and each other creature with the same name as it get +3/+3 until end of turn.
Sorcery
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Artifact β Equipment
Equipped creature gets +2/+1. When equipped creature dies, you may have this Equipment become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment. Equip {1}
Legendary Creature β Human Hero
Vigilance, haste Radar Sense β You may look at the top card of your library any time. Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
Legendary Creature β Goblin Artificer
Daretti's power is equal to the greatest mana value among artifacts you control. Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.
Creature β Human Wizard
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Creature β Goblin Shaman
{1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)
Creature β Horror
Flying When this creature enters, destroy target nonblack creature. It can't be regenerated.
Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +3/+0 and is a Knight in addition to its other types. Chaosbringer β EquipβPay 3 life. Activate only once each turn.
Creature β Human Soldier
First strike When this creature enters, you may search your library for a card named Daru Cavalier, reveal it, put it into your hand, then shuffle.
Creature β Human Artificer
Artifacts your opponents control enter tapped. {X}{X}{W}, Sacrifice this creature: Destroy each artifact with mana value X.
Creature β Rhino Soldier
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature β Human Soldier
Flying, lifelink Heroic β Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Enchantment
When this enchantment enters, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying. When this enchantment leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
Creature β Insect
Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature β Human Druid
{T}: Add {B} or {G}. Delirium β This creature has deathtouch as long as there are four or more card types among cards in your graveyard.
Artifact β Vehicle
Trample When this Vehicle enters, each opponent loses 3 life and you gain 3 life. Crew 2
Sorcery
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Sorcery
Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle this card, all creatures get -2/-2 until end of turn.
Instant
Put four +1/+1 counters on each creature you control. Cycling {4}{G}{G} ({4}{G}{G}, Discard this card: Draw a card.) When you cycle this card, you may put four +1/+1 counters on target creature.
Creature β Merfolk Spirit
At the beginning of combat on your turn, this creature explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature β Merfolk Shaman
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Creature β Merfolk Warrior
Whenever another Merfolk you control enters, put a +1/+1 counter on target Merfolk you control.
Creature β Merfolk Scout
Whenever this creature deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)
Creature β Merfolk Wizard
Flash When this creature enters, untap each other Merfolk you control. As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0.
Instant
Choose one β β’ Counter target artifact or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. β’ Counter target activated or triggered ability.
Creature β Phyrexian Human
Vigilance As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay. Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
Creature β Dragon
Flying When this creature enters, it deals 5 damage to target opponent unless that player sacrifices a creature of their choice.
Creature β Demon
As an additional cost to cast this spell, sacrifice a creature. Flying, trample
Creature β Serpent
When this creature enters, return each other creature you control to its owner's hand.
Creature β Human Warrior
Creatures with power less than this creature's power can't block it. Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, return target card from your graveyard to your hand.
Creature β Vedalken Wizard
When this creature enters, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until this creature leaves the battlefield.
Creature β Human Rogue
{1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature.
Instant
Draw two cards, then discard a card at random. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Horror
This creature can't block. {B}{B}, Exile two other creature cards from your graveyard: Return this card from your graveyard to the battlefield.
Enchantment
When this enchantment enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Sorcery
You may pay {2}{W}{W} rather than pay this spell's mana cost. If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand. Destroy all nonland permanents.
Creature β Devil Warrior
Trample, haste Alliance β Whenever another creature you control enters, double this creature's power until end of turn.
Sorcery
Create four 1/1 red Devil creature tokens. They have "When this token dies, it deals 1 damage to any target."