361 West Lincoln St, Tullahoma, TN, 37388-5575
Cards Tracked
1114
In Stock
1114
Rating
β
Inventory last scanned: 9/9/2026, 6:12:06 PM
Legendary Creature β Zombie Warrior
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
Legendary Creature β Zombie Warrior
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
Creature β Bird
Flying Attacking creatures you control have lifelink.
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
Creature β Elemental Incarnation
When this creature enters, if {G}{G} was spent to cast it, exile target artifact or enchantment an opponent controls. When this creature enters, if {U}{U} was spent to cast it, draw two cards, then discard a card. Evoke {G/U}{G/U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature β Elemental Incarnation
When this creature enters, if {G}{G} was spent to cast it, exile target artifact or enchantment an opponent controls. When this creature enters, if {U}{U} was spent to cast it, draw two cards, then discard a card. Evoke {G/U}{G/U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Legendary Creature β Wraith Noble
Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.
Legendary Creature β Wraith Noble
Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.
Instant
As an additional cost to cast this spell, pay 3 life. Counter target creature spell.
Artifact β Equipment
Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.) If a triggered ability of equipped creature triggers, that ability triggers an additional time. Equip Wizard {1} Equip {3}
Legendary Creature β Mutant Berserker Hero
Unrivaled Lethality β Double all damage Wolverine would deal. At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him. {1}{G}: Regenerate Wolverine. (The next time he would be destroyed this turn, instead tap him, remove him from combat, and heal all damage on him.)
Legendary Creature β Mutant Berserker Hero
Haste When Wolverine enters, he fights up to one other target creature. If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed.
Land
{T}: Add {C}. {G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W}.
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Sorcery
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Creature β Merfolk Shaman
Whenever this creature attacks, you may mill three cards. When this creature dies, return all land cards from your graveyard to the battlefield tapped.
Legendary Creature β Goblin Shaman
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
Creature β Dinosaur
Trample Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.
Creature β Dragon
Flying Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.
Legendary Planeswalker β Wrenn
Lands you control have "{T}: Add one mana of any color." +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land. β2: Mill three cards. You may put a permanent card from among the milled cards into your hand. β7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
Legendary Planeswalker β Wrenn
Lands you control have "{T}: Add one mana of any color." +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land. β2: Mill three cards. You may put a permanent card from among the milled cards into your hand. β7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
Legendary Planeswalker β Wrenn
+1: Return up to one target land card from your graveyard to your hand. β1: Wrenn and Six deals 1 damage to any target. β7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature β Human Barbarian
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Instant
Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control. 1β14 | You may choose new targets for that spell or ability. 15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
Legendary Enchantment Creature β God
Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Legendary Creature β Aetherborn Vampire
Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni. Sacrifice another creature: Yahenni gains indestructible until end of turn.
Legendary Land
Each land is a Forest in addition to its other land types.
Legendary Creature β Dog
Whenever another legendary permanent you control enters, put a +1/+1 counter on Yoshimaru. Partner (You can have two commanders if both have partner.)
Creature β Angel
Flying Whenever another Angel you control enters, put a +1/+1 counter on this creature.
Legendary Creature β Cat Warlock
Vigilance At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card. Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
Legendary Creature β Horror
Hive Mind β Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token. {1}, {T}: Target player mills three cards. Choose a Background (You can have a Background as a second commander.)
Land β Swamp Mountain Forest
({T}: Add {B}, {R}, or {G}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
Legendary Creature β Lizard Shaman
{1}{R}{R}, {T}: Search your library for a Dragon permanent card, put that card onto the battlefield, then shuffle. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.