361 West Lincoln St, Tullahoma, TN, 37388-5575
Inventory last scanned: 4/27/2026, 6:54:43 PM
Creature — Elemental
First strike, trample, haste Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control. When this creature enters, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
Enchantment
Whenever a land enters, you may gain 1 life.
Legendary Planeswalker — Liliana
+1: Target player discards a card. −2: Search your library for a card, then shuffle and put that card on top. −8: Put all creature cards from all graveyards onto the battlefield under your control.
Legendary Planeswalker — Liliana
Whenever a creature you control dies, draw a card. +1: Create a 2/2 black Zombie creature token. −4: Each player sacrifices two creatures of their choice. −9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Legendary Planeswalker — Liliana
+1: Target player loses 2 life. −1: Return target creature card from your graveyard to your hand. −7: Destroy up to two target creatures. Put up to two creature cards from graveyards onto the battlefield under your control.
Legendary Artifact Creature — Artificer
Vigilance At the beginning of your end step, untap each other artifact creature you control. {3}{W}, {T}: Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. (It has "Tap any number of creatures you control with total power 3 or more: This token becomes an artifact creature until end of turn.")
World Enchantment
All lands are 1/1 creatures that are still lands.
Legendary Creature — Rat Noble
Whenever another Rat you control enters, exile up to one target card from an opponent's graveyard. At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This token can't block."
Legendary Planeswalker — Windgrace
+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. −3: Return up to two target land cards from your graveyard to the battlefield. −11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. Lord Windgrace can be your commander.
Creature — Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Creature — Demon
Flying Whenever this creature deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.
Legendary Creature — Halfling Rogue
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Land
Hexproof This land enters tapped. When this land enters, sacrifice two lands. {T}: Add three mana of any one color.
Creature — Human Advisor
Sacrifice this creature: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) {1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
Legendary Creature — Angel
Flying First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Other Angels you control get +1/+1 and have lifelink.
Instant
You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
Artifact
{1}, {T}: Untap target creature that has an activated ability with {T} in its cost.
Artifact
{4}, {T}: Put a charge counter on this artifact. {T}, Remove three charge counters from this artifact: Take an extra turn after this one.
Creature — Sliver
All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."
Creature — Human Wizard
{X}, {T}: Untap X target lands.
Creature — Human Wizard
Creatures without flying can't attack.
Creature — Human Wizard
Nonbasic lands are Mountains.
Creature — Human Wizard
At the beginning of each player's first main phase, that player adds {G}{G}.
Creature — Faerie Shapeshifter
Flash Flying You may have this creature enter as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying.
Land
{T}, Pay 1 life: Add one mana of any color.
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you. {T}: Add {C}{C}.
Enchantment
When you cast this spell, counter it unless you sacrifice a land. At the beginning of each player's upkeep, that player sacrifices a land of their choice. When there are no lands on the battlefield, sacrifice this enchantment.
Artifact
Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.
Enchantment
Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.
Artifact
{1}, {T}: Untap another target artifact. {3}, {T}: Target creature can't be blocked this turn.
Legendary Creature — Cat Warrior
Your opponents can't cast spells during combat. Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Enchantment Creature — Demon
Flying At the beginning of your upkeep, each opponent draws a card.
Legendary Creature — Sphinx
Flying Whenever Medomai deals combat damage to a player, take an extra turn after this one. Medomai can't attack during extra turns.
Creature — Merfolk Wizard
Flash When this creature enters, tap target creature an opponent controls. It loses all abilities until end of turn.
Kindred Enchantment — Merfolk
At the beginning of your end step, untap all Merfolk you control.
Legendary Creature — Dragon Spirit
Flying, ward {2} Whenever another nontoken Dragon you control enters, create a token that's a copy of it, except the token isn't legendary.
Artifact
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
Enchantment
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
Legendary Land
{T}: Add {C}. {3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Artifact
The "legend rule" doesn't apply.
Creature — Beast
{3}{U}{U}: Turn this creature face down. Morph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.
Legendary Creature — Human Artificer
Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle.
Legendary Creature — Phyrexian Human Artificer
Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters tapped and attacking.