1330 Bragg Blvd., Fayetteville, NC, 28301
Cards Tracked
8983
In Stock
8983
Rating
β
Inventory last scanned: 9/9/2026, 6:12:14 PM
Creature β Homunculus
If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.
Creature β Satyr Bard
Constellation β Whenever an enchantment you control enters, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Instant
Counter target noncreature spell unless its controller pays {1} plus an additional {1} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature β Elf Cleric
{G}, {T}: Creatures you control gain trample until end of turn. {5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance.
Enchantment
At the beginning of your end step, choose one or more β β’ Put a +1/+1 counter on target creature with a counter on it. β’ Draw a card if you control an enchanted creature. β’ Create a 1/1 colorless Spirit creature token if you control an equipped creature.
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Instant
Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Artifact β Equipment
When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature gets +2/+1. Equip {4}
Creature β Eldrazi
When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top. The first creature spell you cast each turn costs {2} less to cast.
Enchantment β Aura
Enchant permanent You control enchanted permanent.
Instant
Counter target spell that targets a creature. Draw a card.
Enchantment
When this enchantment enters, draw a card. Whenever a land an opponent controls enters, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
Instant
Choose one β β’ Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. β’ Counter target spell unless its controller pays {4}.
Sorcery β Lesson
Choose one β β’ Return target planeswalker card with mana value X or less from your graveyard to the battlefield. β’ Remove twice X loyalty counters from target planeswalker an opponent controls.
Instant
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Enchantment
Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) {1}{R}, Discard your hand, Sacrifice this enchantment: Put all cards exiled with this enchantment into their owners' hands.
Sorcery // Sorcery
Creature β Human Shaman
Whenever this creature attacks, you may pay {1} and discard a card. If you do, draw a card. Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.
Creature β Giant Soldier
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever one or more +1/+1 counters are put on this creature, exile up to one other target nonland permanent until this creature leaves the battlefield.
Instant
BuybackβSacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn.
Enchantment β Plan
Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment. When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.)
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Creature β Ooze
Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. At the beginning of your end step, create a green Ooze creature token with "This token's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1."
Sorcery
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Sorcery
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Instant
Roll a d20. 1β9 | Draw two cards. 10β19 | Scry 2, then draw two cards. 20 | Scry 3, then draw three cards.
Artifact
When this artifact enters, put a -1/-1 counter on target creature. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature β Phyrexian Zombie
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sorcery β Lesson
Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Land β Island Swamp
({T}: Add {U} or {B}.) This land enters tapped.
Enchantment β Aura
Enchant land Enchanted land is a Swamp. Whenever enchanted land becomes tapped, its controller loses 2 life.
Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature β Human
This creature enters with X +1/+1 counters on it. Coven β At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.
Instant
Exile target creature, then roll a d20. 1β9 | Its controller creates a 4/4 green Ox creature token. 10β19 | Its controller creates a 2/2 green Boar creature token. 20 | Its controller creates a 0/1 white Goat creature token.
Enchantment β Aura
Enchant creature You control enchanted creature.
Sorcery
Destroy up to one target artifact, up to one target creature, and up to one target enchantment. Delirium β Then if there are four or more card types among cards in your graveyard, create an X/X green Ooze creature token, where X is the total mana value of permanents destroyed this way.
Instant
Counter target spell unless its controller pays {4}.
Enchantment β Class
(Gain the next level as a sorcery to add its ability.) Whenever you attack, you may discard a card. If you do, draw a card. {1}{R}: Level 2 Whenever you discard a card, this Class deals 2 damage to each opponent. {1}{R}: Level 3 When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Sorcery
Tap one or two target untapped creatures you control. They each deal damage equal to their power to target creature an opponent controls.
Creature β Human Soldier
Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Creature β Human Soldier
Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Creature β Elf Scout
Whenever this creature attacks, untap each other creature you control.
Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {R} or {G}.
Creature β Phyrexian Spider
Reach {1}{G}, Sacrifice this creature: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact Creature β Myr
{T}: Add {G}.
Creature β Shapeshifter Rogue
You may have this creature enter as a copy of any creature on the battlefield, except it has "Whenever this creature attacks, it connives." (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature β Merfolk Wizard
Whenever you cast a kicked spell, draw a card, then discard a card. When this creature enters, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact β Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+0. Equip {1}
Legendary Creature β Human Warrior
Coram gets +X/+0, where X is the greatest power among creature cards in all graveyards. Whenever Coram attacks, each player mills a card. During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.
Creature β Vampire
Whenever this creature or another creature dies, put a +1/+1 counter on each Vampire you control.
Legendary Creature β Vampire Rogue
Haste {1}, {T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells. When Cormela dies, return up to one target instant or sorcery card from your graveyard to your hand.