Inventory last scanned: 4/29/2026, 6:38:43 PM
Creature — Phyrexian
Flying Whenever this creature or another Phyrexian you control enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Legendary Planeswalker — Estrid
+2: Untap each enchanted permanent you control. −1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and umbra armor. −7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards. Estrid, the Masked can be your commander.
Creature — Human Soldier
Whenever this creature attacks, you may pay {1}. If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Legendary Creature — Elder Dinosaur
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Artifact Creature — Soldier
Metalcraft — This creature has protection from each color as long as you control three or more artifacts.
Enchantment — Aura
Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Creature — Human Shaman
When this creature enters, you may return target card from your graveyard to your hand.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Creature — Spirit
Flying When this creature enters, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
Artifact Creature — Human Wizard
Whenever you cast a spell with mana value 4 or greater, create a 1/1 colorless Thopter artifact creature token with flying.
Artifact Creature — Sphinx
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Instant
Draw two cards. You may put a land card from your hand onto the battlefield.
Enchantment
Landfall — Whenever a land you control enters, create a 2/2 colorless Robot artifact creature token. Warp {1}{G} (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Creature — Human Wizard
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
Legendary Creature — Vampire Rogue
Flash Whenever Evelyn or another Vampire you control enters, exile the top card of each player's library with a collection counter on it. Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on this artifact.
Creature — Phoenix
Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, create a red artifact token named Feather with "{1}, Sacrifice this token: Return target Phoenix card from your graveyard to the battlefield tapped."
Creature — Eye
Non-Eye creatures you control can't attack. This creature can't be blocked except by Walls.
Sorcery
Return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.
Instant
Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Return target creature card from your graveyard to your hand. • Target creature gains flying until end of turn.
Creature — Elf Shaman Mutant
{1}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.
Creature — Human
{B}: This creature becomes a Human Cleric with base power and toughness 2/2. {1}{B}: If this creature is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3. {1}{B}{B}: If this creature is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life.
Creature — Phyrexian Beast
This creature enters with four oil counters on it. This creature has trample as long as it has two or fewer oil counters on it. Otherwise, it has hexproof. At the beginning of your upkeep, remove an oil counter from this creature. Then if it has no oil counters on it, sacrifice it.
Creature — Phyrexian Warrior
This creature enters with an oil counter on it. This creature gets +1/+1 for each oil counter on it. Whenever another creature you control enters, if that creature has greater power or toughness than this creature, put an oil counter on this creature.
Artifact
{1}, {T}, Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.
Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature — Avatar
Lifelink {4}: Exchange your life total with Evra's power.
Creature — Angel
Flying Whenever this creature deals damage, you gain that much life. Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Legendary Creature — Human Cleric
First strike, haste Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Each other creature you control with a +1/+1 counter on it has haste.
Artifact Creature — Wall
Defender {1}, {T}: Mill a card. (Put the top card of your library into your graveyard.)
Artifact
{1}{B}, {T}, Sacrifice this artifact: Destroy target nonblack creature.
Artifact — Equipment
Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell.
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
Instant
Create two 1/1 blue Fish creature tokens with "This token can't be blocked." Then for each kind of counter among creatures you control, put a counter of that kind on either of those tokens.
Sorcery — Lesson
Put two +1/+1 counters on target creature. It gains vigilance until end of turn.
Instant // Instant
Sorcery
Proliferate X times. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Vampire Rogue
This creature has deathtouch as long as you control another Rogue. (Any amount of damage it deals to a creature is enough to destroy it.)
Instant
Exile target tapped creature.
Creature — Human Citizen
{1}{U}, Exile this card from your graveyard: Create a 1/1 blue Fish creature token with "This token can't be blocked." Activate only as a sorcery.
Legendary Creature — Ooze Mutant
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. {T}: Put a +1/+1 counter on target creature.
Creature — Human Ooze
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchantment
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. You can't play lands or cast spells from your hand. {3}{R}: Destroy this enchantment.
Artifact
When this artifact enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card. {2}{R}, Sacrifice this artifact: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery.
Sorcery
You may play an additional land this turn. Draw a card.
Artifact
This artifact enters with two +1/+1 counters on it. Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 counter on this artifact. {T}: Move a +1/+1 counter from this artifact onto target creature. Activate only as a sorcery.
Instant
Spree (Choose one or more additional costs.) + {2} — Explosive Derailment deals 4 damage to target creature. + {2} — Destroy target artifact.
Sorcery
Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.