1330 Bragg Blvd., Fayetteville, NC, 28301
Cards Tracked
8988
In Stock
8988
Rating
β
Inventory last scanned: 9/10/2026, 6:10:48 PM
Instant
Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.
Sorcery
As an additional cost to cast this spell, sacrifice a nonland permanent. Each opponent chooses a permanent they control that shares a card type with the sacrificed permanent and sacrifices it. Draw a card.
Instant
Destroy all creatures and planeswalkers. If it's your turn, scry 2.
Instant
Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
Sorcery
Council's dilemma β Starting with you, each player votes for past or present. You mill a card for each past vote, then Fateful Tempest deals damage to each opponent equal to the total mana value of cards milled this way. Exile the top card of your library for each present vote. Until the end of your next turn, you may play the exiled cards.
Sorcery
Council's dilemma β Starting with you, each player votes for past or present. You mill a card for each past vote, then Fateful Tempest deals damage to each opponent equal to the total mana value of cards milled this way. Exile the top card of your library for each present vote. Until the end of your next turn, you may play the exiled cards.
Sorcery
Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)
Creature β Eldrazi Drone
Devoid (This card has no color.) Deathtouch Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) {3}{U}{B}: Draw a card. Each opponent exiles the top card of their library.
Creature β Elemental
Trample When this creature enters, destroy target land. Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature β Troll
When this creature enters, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.) {1}, Sacrifice an Aura attached to this creature: This creature fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery.
Creature β Human Soldier
Heroic β Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature and prevent all damage that would be dealt to it this turn.
Legendary Creature β Homunculus
When Fblthp enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
Creature β Griffin
Landfall β Whenever a land you control enters, put a +1/+1 counter on this creature. It gains flying until end of turn.
Creature β Dwarf Berserker
Boast β {2}{R}: Create a 2/1 red Dwarf Berserker creature token. (Activate only if this creature attacked this turn and only once each turn.)
Creature β Wolf
First strike Boast β {2}{R}: This creature gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
Creature β Fish Pirate
Haste Vehicles you control have haste. Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.
Creature β Fish Pirate
Haste Vehicles you control have haste. Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.
Enchantment Creature β Nightmare
As an additional cost to cast this spell, exile a creature you control. Flying When this creature enters, exile target creature an opponent controls. When this creature leaves the battlefield, put each card exiled with it into its owner's hand.
Enchantment β Aura
Enchant creature When this Aura enters, mill two cards. (Put the top two cards of your library into your graveyard.) Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
Enchantment Creature β Nightmare
As an additional cost to cast this spell, tap two untapped creatures and/or lands you control. Trample
Enchantment Creature β Nightmare
Flying, lifelink This creature can't block. Eerie β Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return this card from your graveyard to your hand.
Enchantment Creature β Nightmare
As an additional cost to cast this spell, return a permanent you control to its owner's hand. Flying
Enchantment Creature β Nightmare
When this creature dies, it deals 1 damage to any target and you gain 1 life.
Enchantment Creature β Nightmare
Vigilance Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Enchantment Creature β Nightmare
Whenever this creature attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Creature β Halfling Citizen
Devour Food 3 (As this creature enters, you may sacrifice any number of Foods. It enters with three times that many +1/+1 counters on it.) Creatures with power less than this creature's power can't block it.
Enchantment
Whenever you discard a card, this enchantment deals 1 damage to any target and you gain 1 life.
Sorcery
All creatures get -4/-4 until end of turn. You become the monarch.
Enchantment
At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among any number of creatures you control.
Enchantment
At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among any number of creatures you control.
Creature β Bird Mutant
Flying When this creature leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Legendary Creature β Angel
Flying, lifelink Whenever you cast a noncreature spell that targets only Feather, you may choose any number of other creatures that spell could target and pay {2} for each of those creatures. If you do, for each of those creatures, copy that spell. The copy targets that creature. (Copies of permanent spells become tokens.)
Legendary Creature β Angel
Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
Enchantment
Whenever a creature dies, that creature's controller may draw a card.
Instant
You gain 5 life. Ferocious β You gain 10 life instead if you control a creature with power 4 or greater.
Instant
As an additional cost to cast this spell, forage or pay {B}. (To forage, exile three cards from your graveyard or sacrifice a Food.) Destroy target creature or planeswalker.
Sorcery
You draw three cards and you lose 3 life. Corrupted β Each opponent who has three or more poison counters loses 3 life.
Instant
Exile target creature or planeswalker.
Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Legendary Creature β Human Artificer
Haste Feldon can't block. Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card.
Legendary Creature β Human Artificer
Haste Feldon can't block. Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card.
Artifact
{T}, Exile this artifact: Shuffle your graveyard into your library.
Creature β Minotaur Shaman
Inspired β Whenever this creature becomes untapped, you may pay {1}{R}. If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.
Creature β Cat Beast
When this creature enters, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
Enchantment
Landfall β Whenever a land you control enters, choose one β β’ Create a 2/2 white Cat Beast creature token. β’ Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Legendary Creature β Vampire Wizard
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
Legendary Creature β Ooze Rogue
Menace, ward {2} If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Sorcery
Each opponent chooses a creature they control. Tap and goad the chosen creatures. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Splice onto instant or sorcery {2}{U}{R} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls.
Creature β Zombie Scorpion
Deathtouch Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, target player draws two cards and loses 2 life.
Sorcery
Destroy all creatures with power greater than target creature's power.
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
Legendary Creature β Human Warrior
Trample Whenever Felothar enters or attacks, you may sacrifice a nonland permanent. When you do, put a +1/+1 counter on each creature you control.
Creature β Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Creature β Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: This creature gains vigilance until end of turn.
Creature β Human Scout
Creature β Human Soldier
Double strike (This creature deals both first-strike and regular combat damage.)
Enchantment
Attacking non-Human creatures you control get +1/+0 and have trample.
Artifact Creature β Insect
This creature can't be blocked. Whenever this creature deals combat damage to a player, you may remove a counter from target permanent.