Inventory last scanned: 4/30/2026, 6:38:31 PM
Legendary Planeswalker — Lukka
Compleated ({R/G/P} can be paid with {R}, {G}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) +1: Add {R}{G}. Spend this mana only to cast creature spells or activate abilities of creatures. −1: Create a 3/3 green Phyrexian Beast creature token with toxic 1. −4: Lukka deals X damage divided as you choose among any number of target creatures and/or planeswalkers, where X is the greatest power among creatures you control as you activate this ability.
Creature — Merfolk Wizard
Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control: Counter target spell.
Sorcery
This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard. Gain control of target creature with mana value X.
Creature — Beast
{T}: Add {G} or {U}. Whenever you cast a kicked spell, you gain 2 life.
Legendary Creature — Elephant Angel
Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them. Choose a Background (You can have a Background as a second commander.)
Instant
Infusion — When you cast this spell, copy it if you gained life this turn. You may choose new targets for the copy. Target creature gets +2/+4 until end of turn.
Land
This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}: Until end of turn, this land becomes a 3/3 green and blue Elemental creature with hexproof. It's still a land.
Artifact — Vehicle
This Vehicle's power is equal to the number of lands you control. Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Crew 4
Creature — Avatar
Vigilance When this creature enters, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
Instant
Cleave {3}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target [Wolf or Werewolf] creature to its owner's hand. Draw a card.
Land
{T}: Add {C}. {T}: Add {W}. Spend this mana only to cast a creature spell. {1}{W}, {T}, Sacrifice this land: Look at the top six cards of your library. You may reveal a Bat, Bird, Mouse, or Rabbit card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Enchantment — Aura
Enchant creature All creatures able to block enchanted creature do so.
Creature — Lizard Villain
Trample Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
Creature — Horror
This creature doesn't untap during your untap step. Whenever you gain life, untap this creature.
Land — Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {G} or {U}.
Legendary Creature — Elemental Otter
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Flash When Lutri enters, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Creature — Human Knight
This creature enters with a +1/+1 counter on it for each other creature and/or artifact you control.
Instant
Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token.
Creature — Human Knight
Flying When this creature enters, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Creature — Elf Archer
Reach Whenever you cast an Elf spell, you may have this creature deal 2 damage to target creature with flying.
Creature — Zombie
When this creature dies, create two 2/2 black Zombie creature tokens.
Legendary Creature — Mouse Soldier
Other Mice you control get +1/+1. When Mabel enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}.
Instant
This spell costs {1} less to cast if you control an artifact creature. Return target nonland permanent to its owner's hand.
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types. Machina — Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Goblin
Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.
Artifact Creature — Golem
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature — Djinn Wizard
Flying Whenever this creature attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is this creature's power as this ability resolves.
Enchantment
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Legendary Creature — Elemental
Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Enchantment
Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead.
Instant
Choose one — • Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard. • Each opponent loses 3 life and you gain 3 life. • Maestros Charm deals 5 damage to target creature or planeswalker.
Creature — Vampire Warrior
Deathtouch, haste Whenever this creature attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Sorcery
This spell costs {2} less to cast if you've cast another instant or sorcery spell this turn. Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Destroy target creature or planeswalker. Whenever a creature blocks this turn, its controller loses 1 life.
Creature — Cat Rogue
When this creature enters, create a 1/1 blue Wizard creature token with "{1}, Sacrifice this token: Counter target noncreature spell unless its controller pays {1}."
Instant
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Cycling {U} ({U}, Discard this card: Draw a card.)
Land
{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {T}, Remove any number of storage counters from this land: Add {C} for each storage counter removed this way.
Artifact
{1}, {T}: Untap target creature that has an activated ability with {T} in its cost.
Sorcery
This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
Artifact Creature — Sphinx
Flying When this creature enters, target player's life total becomes 10.
Artifact Creature — Robot Soldier
This creature gets +1/+0 as long as you control another artifact. {2}{W}: Search your library for a card named Magitek Infantry, put it onto the battlefield tapped, then shuffle.
Instant
Magma Jet deals 2 damage to any target. Scry 2.
Instant
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. {U/R}{U/R}, Discard this card: Create a Treasure token.
Creature — Human Wizard
As long as there are four or more instant and/or sorcery cards in your graveyard, this creature gets +3/+1. {T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
Sorcery
Creatures without flying can't block this turn.
Sorcery
As an additional cost to cast this spell, discard a land card. Draw two cards.