Inventory last scanned: 5/1/2026, 6:37:13 PM
Artifact
{T}, Tap an untapped artifact or creature you control: Add {C}. Channel — {4}{U}, Discard this card: The owner of target nonland permanent puts it on their choice of the top or bottom of their library.
Creature — Human Ninja
Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When this creature enters, return up to one target creature to its owner's hand.
Creature — Dragon
Flying Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. When this creature dies, it deals X damage to any target, where X is the number of colors among permanents you control.
Instant
Attacking creatures get +1/+1 until end of turn.
Creature — Elf Warrior
Other Elves you control get +1/+1. When this creature dies, return another target Elf card from your graveyard to your hand.
Legendary Planeswalker — Mordenkainen
+2: Draw two cards, then put a card from your hand on the bottom of your library. −2: Create a blue Dog Illusion creature token with "This token's power and toughness are each equal to twice the number of cards in your hand." −10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
Instant
Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.)
Creature — Goblin Warrior
Double strike Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn.
Creature — Orc Rogue
Deathtouch, haste {T}, Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature — Human Rogue Rigger
Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on this creature.
Legendary Snow Creature — Shapeshifter
Changeling (This card is every creature type.) You may have Moritte enter as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
Creature — Zombie Giant
As an additional cost to cast this spell, sacrifice a creature or pay {1}{B}. Menace (This creature can't be blocked except by two or more creatures.)
Sorcery
Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control. Until your next turn, prevent all damage that would be dealt to you. Exile Morningtide's Light.
Legendary Enchantment
Players can't draw cards or gain life. At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
Instant
Target creature gets +1/+1 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
This spell costs {2} less to cast if you gained life this turn. Destroy target nonland permanent.
Legendary Creature — Demon Primarch
Flying Primarch of the Death Guard — At the beginning of your end step, you may pay {X}. If you do, create X 2/2 black Astartes Warrior creature tokens with menace. X can't be greater than the amount of life you lost this turn.
Instant
Destroy target creature or enchantment.
Creature — Skeleton
When this creature dies, return it to its owner's hand.
Artifact
This artifact enters tapped. {T}: Add {G}.
Creature — Plant Skeleton
Kicker {3} (You may pay an additional {3} as you cast this spell.) If this creature was kicked, it enters with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if this card is in your graveyard, you may put this card on top of your library.
Creature — Treefolk
Trample When this creature enters, you gain 5 life.
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +2/+1. When enchanted creature dies, create two Treasure tokens.
Creature — Fox Warrior
Flying {3}{W}, {T}: Tap target creature.
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Whenever you visit an Attraction, you may attach this Aura to target tapped creature.
Creature — Horse
Trample, haste Whenever this creature attacks, attacking creatures get +1/+1 until end of turn. If a Food entered under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn.