Inventory last scanned: 5/2/2026, 6:37:31 PM
Legendary Creature — Human Monk
Creatures you control have prowess. Whenever Narset attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.
Legendary Creature — Human Monk
At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn.
Legendary Creature — Rat Shaman
Menace, ward {1} Whenever Nashi attacks, exile up to one target legendary or Rat card from your graveyard and copy it. You may cast the copy. (You still pay its costs. A copy of a permanent spell becomes a token.)
Legendary Creature — Rat Ninja Wizard
Menace Whenever Nashi deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.
Instant
As an additional cost to cast this spell, sacrifice a creature. Draw two cards. If the sacrificed creature was legendary, draw three cards instead.
Legendary Creature — Elf Warrior
At the beginning of your upkeep, you may have target opponent discard a card at random. Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.
Instant
Destroy target artifact or enchantment. You gain 3 life.
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Destroy target artifact or enchantment.
Instant
Destroy target artifact or enchantment with mana value 3 or less.
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
Enchantment — Aura
Enchant creature or land As long as enchanted permanent is a creature, it gets +2/+2. As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color."
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Enchantment
All lands are 2/2 creatures that are still lands.
Sorcery
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Harmonize {X}{G}{G}{G}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Artifact
{2}, {T}, Sacrifice this artifact: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Instant
Choose one — • Naya Charm deals 3 damage to target creature. • Return target card from a graveyard to its owner's hand. • Tap all creatures target player controls.
Enchantment
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Land
Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.) This land enters tapped. When this land enters, sacrifice it unless you pay {1}.
Creature — Spirit
{W}, {T}: Tap target creature.
Creature — Spirit
Flash Flying When this creature enters, up to one target creature an opponent controls gets -2/-0 until end of turn.
Land
As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {G}.
Enchantment — Aura
Enchant creature you control Enchanted creature has toxic 2. (Players dealt combat damage by it also get two poison counters.) When enchanted creature dies, return that card to the battlefield under your control.
Creature — Phyrexian Zombie Cleric
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) Whenever a creature you control with toxic deals combat damage to a player, that player gets an additional poison counter. {1}{B}{G}: Target creature you control with toxic gains deathtouch until end of turn.
Instant
Cast this spell only during your end step. As an additional cost to cast this spell, pay X life. Draw X cards.
Creature — Bird Spirit
Flying Hellbent — This creature has lifelink as long as you have no cards in hand. {B}, Discard a card: This creature gains indestructible until end of turn. Tap it.
Enchantment
{1}{B}, Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token.
Creature — Dragon
Flying Whenever this creature deals combat damage to a player, you may pay {2}. If you do, create a 2/2 black Zombie creature token and each opponent mills two cards.
Sorcery
Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.
Creature — Cat Nightmare
Mutate {2}{W/B}{W/B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Artifact Creature — Phyrexian Insect
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When this creature dies, you may put a -1/-1 counter on target creature.
Sorcery — Lesson
As an additional cost to cast this spell, exile a creature you control. Exile target creature or planeswalker.
Creature — Ooze
As long as this creature is on the battlefield, it has all activated abilities of all creature cards in all graveyards.
Creature — Drake
Flying, deathtouch
Creature — Imp
Flying Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Legendary Creature — Demon
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever Nefarox attacks alone, defending player sacrifices a creature of their choice.
Instant
Counter target noncreature spell.
Land
This land enters tapped unless a player has 13 or less life. {T}: Add {W} or {B}.
Creature — Unicorn
Whenever another creature you control with power 2 or less enters, target creature you control gets +1/+1 until end of turn.
Legendary Creature — Zombie Wizard
At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar deals 1 damage to that player.
Legendary Creature — Treefolk
{2}{G}: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
Legendary Creature — Treefolk
Reach If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token. {G}, Sacrifice a Saproling: Nemata gets +2/+2 until end of turn. {1}{B}, Sacrifice two Saprolings: Draw a card.
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle.
Instant
This spell costs {1} less to cast if you control a Vampire. Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
Land
If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else. {T}: Add {C}.
Land
{T}: Add {C}. {1}{U}{B}, {T}: Target player mills three cards.
Legendary Creature — Spirit Dragon
Flying If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.