Inventory last scanned: 5/2/2026, 6:37:31 PM
Land
This land enters tapped unless a player has 13 or less life. {T}: Add {U} or {R}.
Instant
Look at target player's hand. Draw a card.
Creature — Human Samurai
Menace (This creature can't be blocked except by two or more creatures.) Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast.
Creature — Pegasus
Flying Whenever this creature attacks, another target attacking creature gains flying until end of turn.
Creature — Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, you gain 7 life. When this creature dies, draw a card.
Creature — Elf Warrior
Whenever another creature you control enters or dies, if that creature's power is greater than this creature's, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has trample.
Legendary Land
{T}: Add {G}. {T}: Target 1/1 creature gets +1/+2 until end of turn.
Artifact — Equipment
Equipped creature gets +1/+1 for each creature you control. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Artifact
Sunburst (This artifact enters with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from this artifact: Add one mana of any color.
Enchantment — Aura
Enchant creature As this Aura enters, choose a color. When this Aura enters, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Kindred Instant — Faerie
Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
Creature — Drake
Flying When this creature enters, untap up to five lands.
Creature — Horror
When this creature enters, until end of turn, another target creature you control gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." Warp {1}{B} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Artifact Creature — Phyrexian Myr
When this creature dies, it deals 2 damage to any target.
Artifact
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. Max speed — {T}: Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery.
Artifact
{5}, {T}, Exile this artifact: Exile all nonland permanents.
Creature — Spirit
Whenever this creature deals combat damage to a creature, that creature becomes a copy of this creature.
Enchantment Creature — Chimera
Whenever an opponent casts a spell, you may exchange control of this creature and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)
Creature — Rat Berserker
This creature gets +1/+0 for each other Rat you control. Threshold — Whenever you attack with one or more Rats, if there are seven or more cards in your graveyard, you may pay {2}{B}. If you do, return this card from your graveyard to the battlefield tapped and attacking.
Sorcery — Lesson
Create two 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
Creature — Faerie Rogue
Flash Flying When this creature enters, you may tap or untap target permanent.
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. {B}: This enchantment deals 1 damage to each creature and each player.
Creature — Phyrexian Insect
Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Creature — Wolf
{2}{G}: This creature gains deathtouch until end of turn.
Land
When this land enters, choose a land card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Lands with the chosen name have "{T}: Add {C}." {T}: Add {C}.
Creature — Elf Employee
Reach When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Instant
Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.
Creature — Horror
When you cast this spell, any player may discard three cards. If a player does, counter Phantasmagorian. Discard three cards: Return this card from your graveyard to your hand.
Creature — Dinosaur Illusion
Trample When this creature becomes the target of a spell or ability, sacrifice it.
Creature — Spirit
Flying When this creature enters, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
Artifact — Vehicle
Trample Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It becomes a Spirit artifact creature in addition to its other types until end of turn.
Instant
Choose one — • Target opponent sacrifices a creature of their choice. • Target opponent sacrifices an enchantment of their choice.
Creature — Elemental Whale
Whenever this creature attacks, another target attacking creature can't be blocked this turn.
Creature — Centaur Warrior
When this creature enters, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Creature — Phoenix
Flying, haste This creature can't block. Whenever you attack with three or more creatures, you may pay {R}{R}. If you do, return this card from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it.
Artifact
{1}{W}, {T}, Exile this artifact: Choose one — • Return target creature card with mana value 4 or less from your graveyard to the battlefield tapped. • Exile target Skeleton, Spirit, or Zombie.
Creature — Phoenix
Flying, haste {2}{R}: This creature gets +2/+0 until end of turn. Escape—{2}{R}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with a +1/+1 counter on it.
Sorcery
Before the game begins, you may post a picture of yourself posing like the art of any Magic card with #GuessThatMagicCard and no other text. You may reveal a reply posted today with a guess and a card you own from outside the game with the same name as that guess. Put that card into your hand. Exile Photo Op.
Legendary Creature — Elemental
When Phylath enters, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land you control enters, put four +1/+1 counters on target Plant you control.
Enchantment — Aura
Enchant creature Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Land
{T}: Add {C}. {1}, {T}, Sacrifice an artifact: You gain 1 life.
Enchantment
When this enchantment enters, incubate 4. (Create an Incubator token with four +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Phyrexians you control have vigilance.
Creature — Phyrexian Wizard
Each player can't cast more than one non-Phyrexian spell each turn. Non-Phyrexian creatures enter tapped.
Creature — Phyrexian Horror
When this creature enters, you draw two cards and you lose 2 life.
Creature — Phyrexian Hydra
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) If damage would be dealt to this creature, prevent that damage. Put a -1/-1 counter on this creature for each 1 damage prevented this way.
Creature — Phyrexian Human Cleric
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Lifelink When this creature enters, if it was kicked, return target creature card from your graveyard to your hand.
Artifact
{3}: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library.
Artifact
As this artifact enters, pay any amount of life. {4}, {T}: Create an X/X black Phyrexian Minion creature token, where X is the life paid as this artifact entered.