1011 K Street, Sacramento, CA, 95814
Cards Tracked
8933
In Stock
8930
Rating
β
Inventory last scanned: 7/31/2026, 6:13:37 PM
Sorcery
Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature β Human Pirate
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay {1}.
Creature β Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}, {T}: Tap target land.
Legendary Creature β Elf Druid
When Rishkar enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."
Sorcery
Draw two cards. Each player loses 2 life.
Legendary Creature β Human Samurai
Haste Whenever Risona deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it. Whenever combat damage is dealt to you, remove an indestructible counter from Risona.
Sorcery
As an additional cost to cast this spell, sacrifice a nonland permanent. Exile target nonland permanent. Flashback {2}{W}{B} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Sorcery
Return up to two target permanent cards from your graveyard to your hand. Target player shuffles up to four target cards from their graveyard into their library. Exile Rite of Renewal.
Sorcery
Return target creature card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) Flashback {3}{W}{W}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.
Instant
Choose one β β’ Destroy target nonbasic land. β’ Create three 1/1 green Saproling creature tokens. β’ Prevent all damage a source of your choice would deal this turn.
Land β Lair
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {R}, {G}, or {W}.
Legendary Creature β Dragon
Flying Whenever Rith deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
Instant
Creatures you control get +1/+1 until end of turn. Coven β If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.
Sorcery
Destroy all creatures with mana value 3 or less.
Legendary Creature β Lizard Warlock
Menace {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells. Once during each of your turns, you may cast a Dragon creature spell from your graveyard. Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
Creature β Merfolk Scout
Vigilance When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature β Merfolk Scout
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature β Beast
Whenever this creature or another permanent enters from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Instant
Choose one β β’ The owner of target nonland permanent puts it on their choice of the top or bottom of their library. β’ Counter target noncreature spell.
Sorcery
Tap target creature. Put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Creature β Human Warrior
This creature must be blocked if able. Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature β Lizard Citizen
{1}{B/G}: This creature gains deathtouch until end of turn.
Creature β Lizard Rogue
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Instant
Road Rage deals X damage to target creature or planeswalker, where X is 2 plus the number of Mounts and Vehicles you control.
Instant // Sorcery
Enchantment β Aura
Enchant creature or Vehicle When this Aura enters, create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Enchanted permanent gets +1/+1 and has lifelink.
Sorcery
This spell costs {2} less to cast if it targets a permanent with mana value 1. Return target creature or Vehicle an opponent controls to its owner's hand. Draw a card.
Land
{T}: Add {C}. {2}, {T}, Sacrifice this land: Draw a card if you control an artifact. Draw a card if you control an enchantment.
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Harmonize {4}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Enchantment
Landfall β Whenever a land you control enters, put a +1/+1 counter on target creature or Vehicle you control. Channel β {X}{G}{G}, Discard this card: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
Enchantment β Room // Enchantment β Room
Sorcery
All creatures able to block target creature this turn do so. Ferocious β That creature gains indestructible until end of turn if you control a creature with power 4 or greater.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II β Create a 5/5 green Elephant creature token. III β Double the power and toughness of each creature you control until end of turn.
Creature β Human Mercenary
Vigilance This creature has all activated abilities of all legendary creatures you control.
Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Exile the top two cards of your library. You may play those cards this turn.
Legendary Creature β Elf Druid
When Rocco enters, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Legendary Creature β Elf Druid
At the beginning of your end step, each player exiles the top card of their library. Until your next end step, each player may play the card they exiled this way. Whenever a player plays a land from exile or casts a spell from exile, you put a +1/+1 counter on target creature and create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Artifact β Vehicle
Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Exhaust β {3}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.) Crew 1
Creature β Elemental Performer
Reach When this creature enters, you may discard a card. If you do, reveal the top five cards of your library. Ask a person outside the game to choose which of them is most like a rock band. Put that card into your hand and the rest on the bottom of your library in a random order.
Land
This land enters tapped unless you control a Mount or Vehicle. {T}: Add {R}. {1}{R}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Creature β Human Mercenary
Whenever you cast your first spell each turn, add {R}{R}.
Creature β Human Rogue
When this creature enters, draw a card and you get {E}{E} (two energy counters).
Sorcery
For each color, return up to one target creature card of that color from your graveyard to your hand.
Creature β Human Knight
Menace (This creature can't be blocked except by two or more creatures.) When this creature dies, the Ring tempts you.
Creature β Merfolk Rogue
Landfall β Whenever a land you control enters, you get {E} (an energy counter). {T}, Pay six {E}: Draw three cards.
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.) Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.