Inventory last scanned: 5/3/2026, 7:28:25 PM
Instant
Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker.
Artifact Creature — Phyrexian Beast
When this creature enters, you may sacrifice a creature. When you do, destroy target artifact an opponent controls.
Sorcery
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.
Creature — Human Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, put a +1/+1 counter on target creature.
Artifact
This artifact enters with three charge counters on it. {T}, Remove a charge counter from this artifact: Target player mills two cards.
Creature — Drake
Flying When this creature enters, return a creature you control to its owner's hand.
Creature — Treefolk
Trample Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures.
Creature — Bird Knight
Flying, double strike, vigilance
Artifact Creature — Construct
When this creature enters, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle.
Land
{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
Creature — Elemental
Deathtouch Whenever this creature enters or attacks, each opponent loses 2 life. You gain 2 life and draw a card.
Legendary Creature — Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you may pay {R/W}{R/W}. If you do, target creature gains double strike until end of turn.
Legendary Creature — Djinn Monk
Flying Whenever Siani attacks, scry X, where X is the number of attacking creatures with flying. Partner (You can have two commanders if both have partner.)
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Creature — Zombie Advisor
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Creature — Sliver
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
Legendary Creature — Zombie Snake Warlock
{T}, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.
Creature — Rhino
Trample When this creature enters, each opponent loses 3 life and you gain 3 life.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose one — • Destroy target artifact. • Target creature gets +3/+2 and gains trample until end of turn.
Creature — Human Soldier
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.
Creature — Zombie
Tap three untapped creatures you control: Each opponent loses 1 life.
Creature — Dinosaur
Enrage — Whenever this creature is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
Creature — Wurm
Trample When this creature enters, scry 3, then reveal the top card of your library. You gain life equal to that card's mana value.
Enchantment
As this enchantment enters, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for this enchantment. Then note your life total. Whenever you cast a white spell, you gain 1 life.
Enchantment
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
Creature — Human Knight
As long as you've put one or more +1/+1 counters on a creature this turn, this creature has trample and lifelink. {1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
Creature — Angel
Flying When this creature enters, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
Creature — Zombie Soldier
This creature can't block. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Artifact — Equipment
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Target player draws two cards and loses 2 life.
Instant
Put a +1/+1 counter on target creature you control, then each modified creature you control deals damage equal to its power to target creature you don't control. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature — Human Warrior
Flash First strike, protection from God creatures When Sigrid enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
Artifact
Cards in graveyards can't be the targets of spells or abilities. {4}, {T}: Exile this artifact and all cards from all graveyards. Draw a card.
Creature — Archon
Flying Whenever this creature attacks, you may return target enchantment card from your graveyard to the battlefield.
Creature — Elf Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked except by creatures with flying.
Enchantment — Aura
Flash Enchant creature or Vehicle When this Aura enters, untap enchanted permanent. Enchanted permanent gets +1/+2 and has reach.
Creature — Human Assassin
Creatures with power greater than this creature's power can't block it. Megamorph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, destroy target creature with power 3 or less an opponent controls.
Creature — Zombie Bird
Flying Exploit (When this creature enters, you may sacrifice a creature.) Whenever another creature you control dies, put a +1/+1 counter on this creature. It gains haste until end of turn if it exploited that creature.
Instant
Choose two — • Counter target noncreature spell. • Return target permanent to its owner's hand. • Target creature gets -3/-3 until end of turn. • Destroy target planeswalker.
Creature — Dragon Druid
Conjure Elemental — {8}: Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land.
Legendary Creature — Cat Nightmare
Partner with Trynn, Champion of Freedom (When this creature enters, target player may put Trynn into their hand from their library, then shuffle.) Menace Sacrifice a Human: Put a +1/+1 counter on Silvar. It gains indestructible until end of turn.
Artifact Creature — Mercenary
When this creature enters, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. {T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
Artifact Creature — Bird
Flying When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
You may cast this spell as though it had flash if X is 3 or less. Draw X cards.
Creature — Rat Ninja
Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Ninjutsu abilities you activate cost {1} less to activate. Other Ninja and Rogue creatures you control get +1/+1.
Creature — Ape Shaman
Trample When this creature dies, draw a card.
Artifact Land
This land enters tapped. Indestructible {T}: Add {U} or {R}.
Land
This land enters tapped. {T}: Add {W} or {B}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Choose two — • Target creature gets +3/+3 and gains flying until end of turn. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Target player draws a card and loses 1 life. • Target opponent sacrifices a creature of their choice.
Creature — Human Cleric
As this creature enters, choose a nonland card name. Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.