1011 K Street, Sacramento, CA, 95814
Cards Tracked
8922
In Stock
8919
Rating
β
Inventory last scanned: 8/1/2026, 6:14:29 PM
Enchantment β Aura
Flash Enchant creature or Food Enchanted permanent is a colorless Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life" and loses all other card types and abilities.
Instant
Target creature gets +3/+0 until end of turn. Draw a card.
Instant
Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5. Draw a card.
Instant
Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
Snow Land β Swamp Mountain
({T}: Add {B} or {R}.) This land enters tapped.
Artifact
{T}: Add {B}, {G}, or {U}. {B}{G}{U}, {T}, Sacrifice this artifact: Draw a card.
Instant
Choose one β β’ Destroy target monocolored creature. β’ Destroy target artifact or enchantment. β’ Draw two cards, then discard a card.
Creature β Zombie Snake Druid
Deathtouch {1}: Add {B}, {G}, or {U}. Activate only once each turn.
Artifact
When this artifact enters, search your library for a basic Swamp, Forest, or Island card, reveal it, put it into your hand, then shuffle. {2}{B}{G}{U}, {T}, Sacrifice this artifact: Create two 2/2 black Zombie Druid creature tokens. Activate only as a sorcery.
Creature β Snake Shaman
When this creature enters, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Creature β Elf Archer
Reach Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on this creature.
Sorcery
You may play up to three additional lands this turn.
Creature β Yeti
Reach When this creature enters, target creature can't block this turn.
Enchantment Creature β Saga Bird Moogle
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV β Stampede! β Other creatures you control get +1/+0 until end of turn.
Creature β Spirit Camel
Vigilance {1}{W}: Return this card from your graveyard to your hand. Activate only as a sorcery.
Enchantment Creature β Saga Wizard
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Judgment Bolt β This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls. II, III β Wizards you control get +1/+0 until end of turn.
Enchantment Creature β Saga Bird
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I β Wark β Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." II, III, IV β Kerplunk β Creatures you control gain trample until end of turn.
Enchantment Creature β Saga Demon
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II β You may discard a card. If you do, draw a card. III, IV β Add {R}.
Enchantment Creature β Saga Harpy
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Aerial Blast β This creature deals 4 damage to target tapped creature an opponent controls. II, III β Slipstream β Another target creature you control gets +1/+0 and gains flying until end of turn. Flying
Enchantment Creature β Saga Elemental
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II β Heavenly Strike β Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) III β Diamond Dust β Draw a card for each tapped creature your opponents control.
Sorcery
You may mill three cards. Then return a creature card from your graveyard to the battlefield. (To mill a card, put the top card of your library into your graveyard.)
Creature β Lizard
Domain β {3}{G}: Until end of turn, this creature gets +1/+1 for each basic land type among lands you control. Activate only once each turn.
Creature β Angel
Flying, first strike, vigilance, lifelink
Enchantment Creature β Human Samurai
Vigilance (Attacking doesn't cause this creature to tap.) Channel β {2}, Discard this card: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Creature β Human Cleric
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, if it was kicked, return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+3. {W}: Return enchanted creature to its owner's hand.
Creature β Avatar
Converge β When this creature enters, exile target nonland permanent an opponent controls with mana value less than or equal to the number of colors of mana spent to cast this creature. {2}: Put target card from a graveyard on the bottom of its owner's library.
Instant
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
Sorcery
Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.
Creature β Giant Shaman
This creature can't be blocked by more than one creature. Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.
Sorcery
Choose one β β’ Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) β’ Incubate 2, then transform an Incubator token you control.
Legendary Artifact Creature β Construct
Artifact β Equipment
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Human Soldier
Whenever this creature enters or attacks, exile up to one target card from a graveyard. Coven β {1}{W}: Choose a color. This creature gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
Land
{1}, {T}: Add {G}{W}.
Land
{T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn.
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}{U}. Blue creatures get +1/+1.
Land β Island Swamp
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.
Land β Plains Swamp
({T}: Add {W} or {B}.) This land enters tapped.
Creature β Human Wizard
Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.) When this creature enters, if it was kicked with its {1}{G} kicker, destroy target creature with flying. When this creature enters, if it was kicked with its {2}{U} kicker, draw two cards.
Land β Desert
When this land enters, it deals 1 damage to target player or planeswalker. {T}: Add {C}.
Creature β Dragon
Flying Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.
Artifact
This artifact enters with three brick counters on it. {2}, {T}, Remove a brick counter from this artifact: Draw a card. {2}, {T}: Scry 1.
Sorcery
If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card.
Creature β Human Monk
{T}: Add {R}. {2}{R}, {T}, Sacrifice this creature: It deals 6 damage to target creature with flying.
Creature β Human Soldier
Tap two untapped artifacts and/or creatures you control: This creature deals 1 damage to each opponent. Activate only as a sorcery.
Creature β Frog Druid
When this creature enters, put a +1/+1 counter on target creature and you gain 1 life.
Creature β Cat Soldier
As long as this creature is equipped, it has first strike and lifelink. (It deals combat damage before creatures without first strike. Damage dealt by it also causes you to gain that much life.)
Creature β Phoenix
Flying If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return this card from your graveyard to the battlefield tapped.
Creature β Giant
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Instant
Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat.
Enchantment β Aura
This spell has flash as long as you control a Spirit. When you cast this spell, tap up to two target creatures you don't control. Enchant creature you control Enchanted creature gets +1/+2.
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Enchantment β Aura
Flash Enchant creature When this Aura enters, enchanted creature gains first strike until end of turn. Enchanted creature gets +1/+0 and has haste.
Artifact
Flash When this artifact enters, target creature you control gets +2/+2 until end of turn. {4}, {T}, Sacrifice this artifact: Draw a card.
Creature β Dog
When this creature enters, put a +1/+1 counter on each other creature you control.