1011 K Street, Sacramento, CA, 95814
Cards Tracked
8922
In Stock
8919
Rating
β
Inventory last scanned: 8/1/2026, 6:14:29 PM
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Each opponent discards two cards.
Sorcery
Each player sacrifices three creatures of their choice. You create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Legendary Creature β Human Ninja
Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life." {1}{G/U}: Tatsunari and target Frog you control can't be blocked this turn except by creatures with flying or reach.
Creature β Shade
Flying {1}{B}: This creature gets +1/+1 until end of turn.
Creature β Human Peasant
Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove this Aura. Sacrifice this Aura: Destroy target enchantment.
Legendary Creature β Merfolk Druid
Landfall β Whenever a land you control enters, you gain 1 life and draw a card.
Legendary Creature β Merfolk Druid
Land creatures you control have flying. Whenever a land you control enters, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
Creature β Elf
All creatures able to block this creature do so.
Creature β Kobold
Haste Whenever this creature attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Legendary Enchantment β Background
Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."
Creature β Human Rogue
Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") {1}, {T}, Sacrifice another permanent: Flip a coin.
Creature β Human Rogue
{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
Creature β Human Advisor
When this creature enters, choose one β β’ Tax β Until your next turn, spells your opponents cast cost {1} more to cast. β’ Arrest β Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Legendary Creature β Human Warrior
This spell costs {1} less to cast for each creature in your party. {2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature β Human Warrior
Each creature you control has "{T}: Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability." {W}{U}{B}{R}{G}, {T}: Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand.
Creature β Elemental
Whenever you create a token or put a counter or a sticker on another permanent, put a knickknack counter on this creature. Use a unique item that completely fits on this creature for each knickknack counter. This creature gets +1/+1 for each knickknack counter on it.
Instant
({U/R} can be paid with either {U} or {R}.) When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Creature β Skeleton Pest
Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, you gain 1 life. {B}{G}: Return this card from your graveyard to the battlefield tapped.
Sorcery β Lesson
If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.
Artifact β Equipment
Equipped creature gets +1/+1 and has vigilance and trample. Equip creature token {1} Equip {3}
Creature β Raccoon Warrior
Menace Whenever you expend 4, this creature deals 2 damage to each opponent. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Creature β Elemental Giant
Whenever this creature attacks or becomes the target of a spell an opponent controls, choose one β β’ This creature deals 3 damage to each opponent. β’ Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Sorcery
Tectonic Hazard deals 1 damage to each opponent and each creature they control.
Enchantment
Each land card in your hand has cycling {R}. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment
When this enchantment enters, create two 2/2 white Soldier creature tokens. When a Dragon you control enters, return this enchantment to its owner's hand.
Creature β Wurm
This creature has deathtouch as long as you control three or more artifacts. Whenever an artifact you control enters, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on this creature.
Enchantment β Aura
Enchant artifact or creature Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
Legendary Creature β Human
Brave Heart β Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.) Doctor's companion (You can have two commanders if the other is the Doctor.)
Artifact
{T}: Put target permanent you own on the bottom of your library.
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Creature β Ooze Brushwagg
{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Enchantment
Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.
Creature β Otter Wizard
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Creature β Djinn
Flying This creature gets +1/+0 for each basic Island you control.
Creature β Merfolk Wizard
When this creature enters, you get {E}{E} (two energy counters). {T}, Pay {E}: Draw a card, then discard a card.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {R}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}.
Land
As this land enters, you may reveal a Dragon card from your hand. This land enters tapped unless you revealed a Dragon card this way or you control a Dragon. As this land enters, choose a color. {T}: Add one mana of the chosen color.
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.