1011 K Street, Sacramento, CA, 95814
Cards Tracked
8922
In Stock
8919
Rating
β
Inventory last scanned: 8/1/2026, 6:14:29 PM
Enchantment β Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I, II β Another target nonland permanent phases out. It can't phase in for as long as you control this Saga. III β Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.
Legendary Artifact β Vehicle
Flying Whenever you cast a noncreature spell, if at least four mana was spent to cast it, The Prima Vista becomes an artifact creature until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Exile up to one target creature. II β Target creature you control gets +2/+2 and gains flying until end of turn. III β Return the exiled card to the battlefield under its owner's control.
Legendary Creature β Shapeshifter
If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. Partner (You can have two commanders if both have partner.)
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Create a 1/1 blue Bird creature token with flying. You gain 2 life. II β Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card. III β You may put a card you own from outside the game on top of your library.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Destroy target tapped creature an opponent controls. II β Whenever an Assassin you control attacks this turn, put a +1/+1 counter on it. III β Return target Assassin creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
Sorcery
The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Creature β Human Shaman
Defender {T}: This creature deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap this creature.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II β Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.) III β Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls.
Legendary Creature β Time Lord Doctor
Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Legendary Enchantment
Creature spells you cast cost {2} less to cast. Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.
Legendary Creature β Time Lord Doctor
Time Lord's Prerogative β Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)
Legendary Creature β Goblin Guest
The Space Family Goblinson has trample as long as you've rolled three or more dice this turn. Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.
Land β Sphere
This land enters tapped. {T}: Add {U}. {1}{U}, {T}, Sacrifice this land: Draw a card.
Legendary Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III β Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process. IV β Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.
Legendary Artifact
At the beginning of your upkeep, scry 2. Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library. During your turn, you may play cards exiled with The Temporal Anchor.
Legendary Creature β Time Lord Doctor
Trample The Third Doctor gets +1/+1 for each noncreature token you control. When The Third Doctor enters, create your choice of a Clue token, a Food token, or a Treasure token.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Mill three cards. II β Return up to two target snow permanent cards from your graveyard to your hand. III β Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β You may exchange control of two target creatures. II β You may exchange control of two target nonbasic, noncreature permanents that share a card type. III β Target player loses 3 life and you gain 3 life.
Artifact β Book
{T}, Discard a card: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {4}, {T}, Sacrifice this artifact: Return target creature card from your graveyard to your hand.
Legendary Planeswalker
Prevent all noncombat damage that would be dealt to you and other permanents you control. β2: Exile target creature with power 4 or greater.
Enchantment β Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I β Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II β Create a 1/1 green Saproling creature token. III β Domain β Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Destroy target creature an opponent controls with mana value 2 or less. II β Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") III β Create a Wicked Role token attached to target creature you control.
Enchantment
When this enchantment enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Whenever a face-down creature you control enters, draw a card.
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature β Elemental Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other Elementals you control have trample.
Creature β Human Rogue
Flash Whenever this creature or another Rogue you control enters, each opponent mills two cards. As long as an opponent has eight or more cards in their graveyard, this creature gets +2/+1 and has deathtouch.
Artifact β Equipment
When this Equipment enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equipped creature can't be blocked as long as its power is 3 or less. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Bird
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature deals damage to an opponent, draw a card.
Creature β Faerie Rogue
Flying When this creature enters, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
Instant
Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Human Wizard
{7}: Draw two cards.
Instant
Draw three cards. Then discard two cards unless you discard a basic land card.
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
Sorcery
Choose one β β’ Search your library for a basic land card, reveal it, put it into your hand, then shuffle. β’ Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature β Kithkin Knight
Flash Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1.
Creature β Mouse Bard
Whenever this creature attacks, untap target nonland permanent.
Artifact
{1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
Instant
Destroy target creature with flying. Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
Creature β Elf Archer
Whenever this creature attacks, each opponent who doesn't control an Elf loses 1 life.
Creature β Elf Druid
Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Infusion β Creatures you control get +1/+0 and have trample as long as you gained life this turn.
Artifact Land
This land enters tapped. Indestructible {T}: Add {G} or {W}.
Creature β Elf Rogue
When this creature enters, choose one β β’ Remove X counters from target permanent, where X is the number of Elves you control. β’ Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.
Creature β Human Assassin
Deathtouch When this creature enters, you become the monarch.
Creature β Rat Rogue
Offspring {3} (You may pay an additional {3} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
Artifact Creature β Scarecrow
This creature has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) This creature has vigilance as long as you control a white creature.
Creature β Elf Archer
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.