1011 K Street, Sacramento, CA, 95814
Cards Tracked
8931
In Stock
8928
Rating
β
Inventory last scanned: 8/2/2026, 6:13:26 PM
Creature β Human Druid
({R/G} can be paid with either {R} or {G}.) Sacrifice this creature: Add one mana of any color.
Creature β Dog
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of this creature. Cycling {2} ({2}, Discard this card: Draw a card.)
Sorcery
Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.
Artifact Creature β Scarecrow
Defender {2}, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Wildfire Howl deals 2 damage to each creature. If the gift was promised, instead Wildfire Howl deals 1 damage to any target and 2 damage to each creature.
Artifact Creature β Scarecrow
Haste Delirium β This creature gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards.
Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature β Dog
Discard a card: This creature gets +1/+1 and becomes the color of your choice until end of turn.
Sorcery
Target creature gets +3/+0 and gains haste until end of turn. Harmonize {4}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Land
This land enters tapped unless you control a Mount or Vehicle. {T}: Add {G}. {1}{G}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Instant
Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability. β’ 1/3 Turtle with hexproof. β’ 1/5 Spider with reach. β’ 3/3 Elephant with trample.
Instant
Target creature gets +2/+2 and gains trample until end of turn. Draw a card.
Instant
Ferocious β If you control a creature with power 4 or greater, damage can't be prevented this turn. Wild Slash deals 2 damage to any target.
Creature β Hydra
This creature enters with X +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on this creature.
Creature β Treefolk Spirit
Trample Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature. When this creature dies, you gain life equal to its power.
Creature β Elemental
Flying When this creature enters, scry 2.
Legendary Creature β Bear Warrior
This spell can't be countered. Vigilance, reach, trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Choose a Background (You can have a Background as a second commander.)
Instant
This spell costs {2} less to cast if one or more cards left your graveyard this turn. Wilt in the Heat deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Creature β Cat Monkey
{2}{G}: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Creature β Bird Wizard
Flying Cycling {U} ({U}, Discard this card: Draw a card.) When you cycle this card, target creature gains flying until end of turn.
Creature β Drake
Flying
Creature β Snake
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
Creature β Sphinx
Flying Whenever a creature with flying attacks, you may draw a card.
Creature β Human Wizard
Flying Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.
Creature β Angel
Flash Flying When this creature enters during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can't attack its controller or their permanents.)
Instant
Prevent all combat damage that would be dealt this turn. Ferocious β If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.
Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.
Land β Town
This land enters tapped. {T}: Add {G} or {W}.
Creature β Human Monk
Flying Flurry β Whenever you cast your second spell each turn, create a 1/1 white Bird creature token with flying.
Creature β Human Wizard
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have flying.
Creature β Snake
Flash (You may cast this spell any time you could cast an instant.) Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Instant
Cleave {4}{G}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw a card for each creature you control [with flying].
Sorcery
This spell costs {1} less to cast if you control a creature with flying. Draw two cards.
Instant
Target creature gets +2/+2 until end of turn. Put a flying counter on it. Scry 1.
Creature β Human Cleric
Defender When this creature enters, create a 1/1 white Bird creature token with flying for each creature with defender you control. Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.
Instant
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 and has flying. {2}{U}: Return this Aura to its owner's hand.
Creature β Human Knight
Flying Heroic β Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Legendary Creature β Human Warlock
WardβPay 2 life. Artifacts you control have "WardβPay 2 life." Exhaust β {2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.)
Creature β Faerie Elf Wizard
Gust of Wind β When this creature enters, return up to one other target creature to its owner's hand.
Legendary Creature β Human Warlock
Ward {2} At the beginning of your upkeep, each player draws two cards. Delirium β As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.
Instant
Winter's Intervention deals 2 damage to target creature. You gain 2 life.
Snow Enchantment β Aura
Enchant creature When this Aura enters, tap enchanted creature. As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Return target permanent to its owner's hand.
Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
Creature β Elf
When this creature dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.
Instant
Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Creature β Elf
Whenever a Beast enters, you may draw a card.
Creature β Insect
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
Sorcery
Return all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game. Exile Wisdom of Ages.
Artifact
{T}: Put a coin counter on this artifact. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on this artifact from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.