1011 K Street, Sacramento, CA, 95814
Cards Tracked
8933
In Stock
8930
Rating
β
Inventory last scanned: 7/27/2026, 6:14:08 PM
Snow Land β Plains Island
({T}: Add {W} or {U}.) This land enters tapped.
Instant
Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.) Draw a card.
Sorcery
Reveal the top six cards of your library. You may put any number of snow permanent cards from among them into your hand. Put the rest into your graveyard.
Creature β Wall
Defender (This creature can't attack.)
Legendary Creature β Human Artificer
{T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of those cards into your hand and the rest into your graveyard. Partner (You can have two commanders if both have partner.)
Creature β Elf Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature β Shapeshifter
Changeling (This card is every creature type.) Whenever another creature you control named Gladewalker Ritualist enters, draw a card.
Artifact β Equipment
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Vampire Rogue
When this creature enters, it deals 2 damage to each opponent and you scry 2. {2}, Exile this card from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
Enchantment β Aura
Enchant creature When this Aura enters, tap target creature an opponent controls. Enchanted creature gets +1/+3.
Artifact
When this artifact enters, exile target creature an opponent controls with mana value 3 or less until this artifact leaves the battlefield.
Artifact
Multicolored creatures you control get +1/+1.
Enchantment β Room // Enchantment β Room
Artifact Creature β Wall
Defender When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Artifact Creature β Drake
Flying When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter on this creature.
Creature β Zombie Wizard
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace.
Enchantment
Whenever a creature you control attacks, put a +1/+1 counter on it.
Sorcery
Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens.
Creature β Bat Lizard
Flying When this creature enters, each opponent loses 2 life and you gain 2 life.
Creature β Ouphe
Sacrifice a token: This creature gets +2/+2 until end of turn.
Instant
Draw two cards. Create a 1/1 white Glimmer enchantment creature token.
Artifact β Equipment
When this Equipment enters, create a 1/1 white Glimmer enchantment creature token. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Scry 2, then draw two cards. You get {E}{E} (two energy counters).
Land β Locus
When this land enters, you gain 1 life for each Locus on the battlefield. {T}: Add {C}.
Creature β Human Survivor
Survival β At the beginning of your second main phase, if this creature is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.
Sorcery
Suspend 3β{R}{R} Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.
Sorcery
Choose one β β’ Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. β’ Return target Cave card from your graveyard to the battlefield tapped.
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. As long as you control a Giant, you may cast this card from your graveyard by paying {U} rather than paying its mana cost. If you cast this card this way and it would be put into your graveyard, exile it instead.
Creature β Bird
Flying When this creature enters, sacrifice it unless you return an artifact you control to its owner's hand.
Creature β Plant
Converge β This creature enters with two +1/+1 counters on it for each color of mana spent to cast it. This creature can't be blocked by creatures with power 2 or less.
Creature β Spider
Reach When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures, then you gain life equal to the greatest toughness among creatures you control.
Creature β Human Wizard Mutant
{7}{U}: This creature gets +3/+3 and gains flying until end of turn.
Legendary Creature β Phyrexian Zombie Elf
At the beginning of combat on your turn, choose one β β’ Incubate 2 twice. (To incubate 2, create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) β’ Transform all Incubator tokens you control. β’ Phyrexians you control gain first strike and deathtouch until end of turn.
Creature β Phyrexian Advisor
This creature enters with three oil counters on it. {T}, Remove an oil counter from this creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
All creatures get -1/-1 until end of turn. Creatures that are green and/or white get an additional -2/-2 until end of turn.
Creature β Human Wizard
When this creature enters, if you control no face-down permanents, return this creature to its owner's hand and manifest dread. Whenever one or more colorless creatures you control deal combat damage to a player, draw a card.
Creature β Faerie Performer
Flying When Glitterflitter enters, you get {TK}, then you may put a sticker on a nonland permanent you own.
Snow Enchantment β Aura
Enchant land Enchanted land is snow. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Creature β Elf Rogue
{T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature β Nightmare
Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Menace
Enchantment Creature β Cat Beast
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, return target permanent card from your graveyard to your hand. If this creature would die, exile it instead.
Legendary Creature β Elf Noble
Whenever you scry, choose one and Glorfindel gets +1/+1 until end of turn. β’ Glorfindel must be blocked this turn if able. β’ Glorfindel can't be blocked by more than one creature each combat this turn.
Creature β Vampire Soldier
When this creature enters, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures.
Enchantment
Creatures you control get +1/+1.
Instant
Choose one β β’ Destroy target artifact. β’ Glorious Decay deals 4 damage to target creature with flying. β’ Exile target card from a graveyard. Draw a card.
Creature β Angel
Flying, lifelink At the beginning of each combat, if you have more life than an opponent, this creature gains double strike until end of turn.
Instant
Counter target creature spell. If it was a legendary spell, the Ring tempts you.
Creature β Angel Cleric
Flash Flying When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield. Foretell {2}{W}
Creature β Dragon
Flying, haste You may exert this creature as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)
Creature β Cat Mount
Lifelink Whenever this creature attacks while saddled, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature β Lizard Soldier
Whenever you cast a multicolored spell, this creature gets +3/+3 until end of turn.
Artifact β Equipment
Equipped creature has "You may look at the top card of your library any time" and "Whenever this creature attacks, it explores." (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Equip {2}
Creature β Elf Shaman
When this creature enters, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)
Legendary Creature β Jellyfish
Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.