Inventory last scanned: 5/1/2026, 6:35:22 PM
Creature — Cat Knight
Flying
Creature — Cat Scout
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) During your turn, this creature has first strike. Max speed — {3}, Exile this card from your graveyard: Draw a card.
Artifact Creature — Masticore
As an additional cost to cast this spell, discard a card. {4}: This creature deals 1 damage to target creature. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Sorcery
Delirium — Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead. • Creatures your opponents control get -1/-1 until end of turn. • Each opponent discards two cards. • Each opponent loses 3 life and you gain 3 life.
Instant
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each modified creature you controlled as you cast this spell. (Equipment, Auras you control, and counters are modifications.)
Sorcery
As an additional cost to cast this spell, sacrifice a creature or sacrifice a modified creature. (Equipment, Auras you control, and counters are modifications.) Destroy target creature or planeswalker. If the modified creature was sacrificed, draw a card.
Artifact
{T}: Add one mana of any color. {2}, {T}, Sacrifice this artifact: Draw a card.
Enchantment
Creatures you control have flying.
Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control.
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, this enchantment deals 2 damage to that player.
Sorcery
Return target creature card from your graveyard to your hand. Lie in Wait deals damage equal to that card's power to target creature.
Sorcery // Sorcery
Instant
You gain 4 life. If a creature died this turn, you gain 8 life instead.
Artifact — Vehicle
As this Vehicle enters, choose a creature type. Vehicle creatures you control are the chosen creature type in addition to their other types. Each creature you control of the chosen type other than this Vehicle gets +1/+1. Crew 3
Artifact
At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
Creature — Bat Bird
Flying Whenever another creature you control enters, you gain 1 life.
Enchantment — Aura
Enchant creature Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Sorcery
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Light 'Em Up deals 2 damage to target creature or planeswalker.
Sorcery
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Instant
Choose one — • You gain 4 life. • Destroy target enchantment. • Put a +1/+1 counter on target creature.
Instant
Light of Judgment deals 6 damage to target creature. Destroy up to one Equipment attached to that creature.
Creature — Angel
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) When this creature dies, put a +1/+1 counter on each white creature you control.
Instant
Choose one — • Put a +1/+1 counter on target creature or Vehicle. Untap it. • Return target permanent you control to its owner's hand.
Creature — Halfling Rogue
Sneak Attack — Whenever this creature attacks, roll a d20. 1—9 | This creature gains deathtouch until end of turn. 10—19 | It gets +1/+0 and gains deathtouch until end of turn. 20 | It gets +3/+0 and gains first strike and deathtouch until end of turn.
Instant
Put a +1/+1 counter on target creature. It gains flying and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature — Angel
Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) Flying When this creature enters, you gain 2 life for each time it was kicked.
Instant
As an additional cost to cast this spell, discard a card or pay {5}. Lightning Axe deals 5 damage to target creature.
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
Creature — Phoenix
Flying, haste This creature can't block. At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay {R}. If you do, return this card from your graveyard to the battlefield.
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +1/+0 and has first strike.
Enchantment
Whenever a player cycles a card, you may pay {1}. If you do, this enchantment deals 2 damage to any target.
Artifact — Equipment
Equipped creature gets +1/+0 and has trample. {2}{R}, Sacrifice this Equipment: It deals 3 damage to any target. Equip {1}
Instant
Lightning Strike deals 3 damage to any target.
Creature — Wolf
{1}{R}: This creature gains first strike until end of turn. Activate only as a sorcery.
Creature — Goblin Pirate
{T}: This creature deals 1 damage to each opponent. Whenever you cast a Pirate spell, untap this creature.
Creature — Rat Otter
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Target creature gets +2/+2 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment — Aura
Enchant creature or Vehicle Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Enchanted permanent gets +1/+1 and has vigilance. Max speed — You may cast this card from your graveyard.
Legendary Creature — Human Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Creature — Zombie
This creature gets +1/+1 for each creature card in your graveyard.
Sorcery
Put a -1/-1 counter on each creature you don't control. You may search your library and/or graveyard for a card named Liliana, Death Wielder, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creature — Zombie Knight
Flash When this creature enters, draw X cards, where X is the number of creatures that died under your control this turn.
Instant
Each opponent sacrifices a creature of their choice. If you control a Liliana planeswalker, each opponent also discards a card.
Land
{T}: Add {C}. {T}: Add {U}. Spend this mana only to cast a creature spell. {U}, {T}: Surveil 2. Activate only if a Bird, Frog, Otter, or Rat entered the battlefield under your control this turn.
Creature — Frog Druid
Reach {1}{G}{U}: Exile another target creature you control, then return it to the battlefield under its owner's control with a +1/+1 counter on it. Activate only as a sorcery.
Creature — Human Rogue Guest
When this creature enters, roll to visit your Attractions.
Creature — Beast
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) This creature can't be blocked by creatures with power 2 or less.
Creature — Centaur Performer
When Lineprancers enters, you get {TK}{TK}, then you may put a power and toughness sticker on a creature you own. {3}{G}: Target creature you don't control blocks target creature you control with a power and toughness sticker on it other than Lineprancers this turn if able.
Sorcery
Create two 1/1 white Spirit creature tokens with flying. Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legendary Creature — Angel Wizard
Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
Enchantment — Aura
Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.) Enchanted creature gets +3/+3 and has vigilance and reach. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment Creature — Cat Glimmer
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Whenever you attack, creatures you control get +1/+1 until end of turn.
Artifact
{T}: Target permanent becomes an artifact in addition to its other types until end of turn.