1011 K Street, Sacramento, CA, 95814
Cards Tracked
8933
In Stock
8930
Rating
β
Inventory last scanned: 7/31/2026, 6:13:37 PM
Sorcery
Create a 1/1 blue and red Otter creature token with prowess. If this spell was cast from anywhere other than your hand, put a +1/+1 counter on that creature. (Whenever you cast a noncreature spell, a creature with prowess gets +1/+1 until end of turn.) Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Put target creature into its owner's library second from the top. Its controller gains 3 life.
Creature β Human Mercenary
When this creature enters, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. This creature gets +1/+1 for each Desert you control.
Instant
This spell can't be countered. (This includes by the ward ability.) Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature β Human Rogue
Lifelink When this creature dies, draw a card.
Instant
Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Enchantment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. β’ 3/1 Human Warrior with trample and haste. β’ 2/1 Human Cleric with lifelink and haste. β’ 1/2 Human Rogue with haste and "When this token enters, it deals 1 damage to any target."
Creature β Human Warlock
When this creature enters, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first. Plot {4}{U} (You may pay {4}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Adamant β If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.
Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
Instant
This spell costs {2} less to cast if it targets a creature spell. Counter target spell.
Instant
This spell costs {2} less to cast if it targets a green permanent. Return target nonland permanent an opponent controls to its owner's hand. Draw a card.
Enchantment
When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way. Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
Enchantment
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this enchantment enters, it deals 5 damage to up to one target creature or planeswalker. {2}, Sacrifice this enchantment: It deals 2 damage to each player who doesn't have max speed.
Enchantment
As this enchantment enters, choose Khans or Dragons. β’ Khans β At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. β’ Dragons β Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
Creature β Human Pilot
Whenever an artifact you control enters, you may return this card from your graveyard to your hand.
Artifact β Vehicle
Trample, haste Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature β Zombie Horror
Flash Flying Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, counter target spell, activated ability, or triggered ability.
Creature β Plant Wall
Defender {T}: You gain 1 life. {2}, Sacrifice this creature: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Creature β Wall
Defender {T}: Add {G} for each creature you control with defender.
Creature β Elf Druid
{T}: Add one mana of any color. {T}: Add two mana of any one color. Spend this mana only to turn permanents face up.
Enchantment β Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Creature β Demon
Flying When this creature enters, you may destroy target creature. Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
Sorcery
Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.
Sorcery
Choose one β β’ Destroy target artifact or enchantment. β’ Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)
Instant
Surge {U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) This spell can't be countered. Counter target spell.
Sorcery
Creatures you control gain vigilance and trample until end of turn. Roll a d20. 1β9 | Creatures you control get +2/+2 until end of turn. 10β19 | Put two +1/+1 counters on each creature you control. 20 | Put four +1/+1 counters on each creature you control.
Enchantment
Whenever you attack with three or more creatures, draw a card.
Instant
This spell costs {1} less to cast for each creature card in your graveyard. Exile target creature or planeswalker.
Instant
Choose one or both β β’ Overwhelming Surge deals 3 damage to target creature. β’ Destroy target noncreature artifact.
Creature β Ogre Mercenary
Whenever you commit a crime during your turn, this creature gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.)
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
Creature β Human Wizard
When this creature enters, sacrifice it unless you return three basic lands you control to their owner's hand. {T}, Return this creature to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
Legendary Creature β Human Artificer
{2}{G}, {T}: Create a 1/1 colorless Servo artifact creature token. {4}{G}, {T}: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.
Creature β Bird Bear
Trample Keen Senses β When this creature enters, draw a card.
Creature β Goblin Druid
At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card.
Creature β Bird Cleric
Flying When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Whenever one or more cards leave your graveyard, this creature gets +1/+1 until end of turn.
Creature β Ogre Rebel
Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.) Trample
Creature β Human Pilot
Exhaust β {2}{R}: Put a +1/+1 counter on this creature. It gains double strike until end of turn. (Activate each exhaust ability only once.)
Enchantment β Aura
Enchant creature Enchanted creature can't attack or block.
Instant
Attacking creatures get +X/+0 until end of turn, where X is the number of players being attacked. Draw a card.
Creature β Dog
Other Dogs you control get +1/+1. Whenever this creature attacks, prevent all combat damage that would be dealt this turn to Dogs you control.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature β Wolf
At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on this creature. When this creature dies, you gain life equal to its power.
Artifact Creature β Toy
Whenever this creature or another artifact you control enters, each opponent loses 1 life and you gain 1 life.
Instant
Create a 4/4 red Giant creature token. At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game.
Legendary Artifact Creature β Construct
{T}: Add {C}. Grandeur β Discard another card named Page, Loose Leaf: Reveal cards from the top of your library until you reveal an instant or sorcery card. Put that card into your hand and the rest on the bottom of your library in a random order.
Creature β Human Wizard
Inspired β Whenever this creature becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's mana value.
Sorcery // Sorcery
Enchantment β Room // Enchantment β Room
Creature β Human Soldier
When this creature enters, you become the monarch. When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.
Creature β Human Soldier
When this creature enters, you become the monarch.