Inventory last scanned: 5/2/2026, 6:35:36 PM
Instant
Spree (Choose one or more additional costs.) + {3} — Create a 2/2 white Spirit creature token with flying. + {1} — Counter target spell unless its controller pays {2}.
Creature — Illusion Ninja
This creature can't be blocked.
Artifact — Vehicle
Trample Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It becomes a Spirit artifact creature in addition to its other types until end of turn.
Creature — Snake
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Phoenix
Flying, haste This creature can't block. Whenever you attack with three or more creatures, you may pay {R}{R}. If you do, return this card from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it.
Sorcery
Call someone and ask them to choose one. If they don't answer, an opponent chooses one. (Don't explain anything else. You choose targets.) • A — Gain control of target creature you don't control. • B — Choose target creature you control. Create two tokens that are each copies of it. • C — Take an extra turn after this one. • D — Draw seven cards.
Legendary Creature — Elemental
When Phylath enters, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land you control enters, put four +1/+1 counters on target Plant you control.
Enchantment — Aura
Enchant creature Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Artifact Creature — Phyrexian Construct
Reach {2}, {T}: Put target card from a graveyard on the bottom of its owner's library.
Artifact
{T}: Add one mana of any color. Corrupted — Whenever this artifact becomes tapped, each opponent who has three or more poison counters loses 1 life.
Enchantment
When this enchantment enters, incubate 4. (Create an Incubator token with four +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Phyrexians you control have vigilance.
Artifact Creature — Phyrexian Construct
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sorcery
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Draw two cards. If this spell was kicked, each opponent discards a card.
Creature — Phyrexian Horror
When this creature enters, you draw two cards and you lose 2 life.
Creature — Phyrexian Zombie
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Creature — Phyrexian Beast
Imprint — When this creature enters, you may exile target nontoken creature. This creature gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.
Artifact
Whenever you attack, you get {E} (an energy counter). {T}, Pay {E}{E}{E}: Create a 3/3 colorless Phyrexian Golem artifact creature token. Activate only as a sorcery.
Artifact Creature — Phyrexian Juggernaut
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) This creature attacks each combat if able.
Creature — Phyrexian Human Cleric
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Lifelink When this creature enters, if it was kicked, return target creature card from your graveyard to your hand.
Creature — Phyrexian Horror
When this creature enters, you draw a card and you lose 1 life.
Sorcery
Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.
Creature — Phyrexian Zombie
Kicker—Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it.
Enchantment
Whenever a player draws a card, that player loses 2 life unless they pay {2}.
Creature — Phyrexian Human
Whenever a creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Phyrexian Horse
Kicker {W} (You may pay an additional {W} as you cast this spell.) When this creature enters, if it was kicked, create a 1/1 white Soldier creature token. {1}, Sacrifice another creature: This creature gets +2/+1 until end of turn.
Creature — Plant Hydra
If damage would be dealt to this creature, put that many +1/+1 counters on it instead.
Legendary Creature — Human Artificer
Thopters you control have haste. Whenever you play a land from exile or cast a spell from exile, create a 1/1 colorless Thopter artifact creature token with flying.
Sorcery
As an additional cost to cast this spell, gobble X. (Each time you gobble, take a bite of food or sacrifice a Food token.) X target creatures you control each get +2/+2 and gain trample until end of turn.
Sorcery
Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.
Instant
As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand.) Target creature you control deals damage equal to its power to target creature or planeswalker. If a Dragon was beheld, surveil 2.
Instant
Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Legendary Creature — Human Clown Artificer
Haste Robots you control get +1/+1. {R}{W}, {T}, Tell a joke you haven't told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn.
Artifact Creature — Boar Toy
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Human Soldier
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Sorcery
Target player mills two cards. Draw two cards.
Snow Creature — Bird
Flying {S}, {T}: Draw a card, then discard a card. ({S} can be paid with one mana from a snow source.)
Creature — Spirit
When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. {6}: Return this card from your graveyard to your hand.
Artifact Creature — Thopter
Flying When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Sorcery
Destroy target artifact or land. It can't be regenerated.
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Land
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Creature — Spirit Dwarf
Reach {2}, {T}, Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand. Activate only as a sorcery.
Artifact — Equipment
When this Equipment enters, you may put an ability sticker with ticket cost X or less on it without paying that sticker's ticket cost. Equipped creature gets +1/+1 and has all abilities of ability stickers on this Equipment. Equip {2}
Instant
You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn.
Land
This land enters tapped. When this land enters, target player loses 1 life. {T}: Add {B}.
Artifact — Equipment
Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card." Equip Pirate {1} Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
When this Equipment enters, attach it to target Pirate you control. Equipped creature gets +2/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)