1011 K Street, Sacramento, CA, 95814
Cards Tracked
8933
In Stock
8930
Rating
β
Inventory last scanned: 7/31/2026, 6:13:37 PM
Instant
Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.
Creature β Squirrel
Lifelink At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on this creature. {4}{W}: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead.
Land β Plains Island
({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.
Legendary Creature β Cat Soldier
During your turn, creature tokens you control get +1/+4. {3}{W}: Create a 1/1 white Soldier creature token. Partner (You can have two commanders if both have partner.)
Enchantment
Flash When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
Enchantment β Aura
Enchant creature When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
Enchantment
You may look at the top card of your library any time. You may cast instant and sorcery spells from the top of your library. {3}: Exile the top card of your library.
Artifact Creature β Golem
When this creature enters, create two 3/3 colorless Golem artifact creature tokens. Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.
Creature β Ooze
Indestructible (Damage and effects that say "destroy" don't destroy this creature.) Whenever this creature attacks, put a +1/+1 counter on it. Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Instant
Target creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Sorcery
You may have creatures you control assign their combat damage this turn as though they weren't blocked.
Enchantment β Aura
Enchant creature Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Sorcery
Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
Creature β Bird Knight
Flying When this creature enters, create a 1/1 blue and red Elemental creature token.
Enchantment β Aura
Enchant creature Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
Instant
Tap target creature. Draw a card.
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Instant
This spell costs {2} less to cast if it targets a legendary creature. Destroy target creature. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn.
Creature β Plant Mercenary
When this creature enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Creature β Cat
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, create a 1/1 white Cat creature token.
Enchantment
Elves you control get +2/+0.
Creature β Zombie Cat Warrior
Vigilance Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed β At the beginning of combat on your turn, target creature or Vehicle you control gains double strike until end of turn.
Creature β Dwarf Cleric
When this creature enters, you gain 1 life and draw a card.
Creature β Human Warlock
{T}, Pay 3 life, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. Unearth {3}{W}{B} ({3}{W}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature β Human Cleric
When this creature enters, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life.
Snow Creature β Zombie Cleric
{T}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate only as a sorcery.
Creature β Phyrexian Cleric
Vigilance Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Instant
Target creature gets +1/+1 until end of turn for each Forest you control.
Instant
Target creature gets +4/+4 until end of turn. Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle this card, you may have target creature get +1/+1 until end of turn.
Sorcery
Choose two β β’ Target player gains 7 life. β’ Put target noncreature permanent on top of its owner's library. β’ Target player shuffles their graveyard into their library. β’ Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Enchantment
When this enchantment enters, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield. At the beginning of your end step, if a card left your graveyard this turn, draw a card.
Creature β Giant
Trample Whenever this creature enters or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
Creature β Insect Horror
When this creature dies, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Enchantment
At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature β Human Noble
Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
Enchantment
Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.
Instant
Search your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control.
Land
This land enters tapped. {T}: Add {U} or {R}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Choose one β β’ Surveil 2, then draw a card. β’ Prismari Charm deals 1 damage to each of one or two targets. β’ Return target nonland permanent to its owner's hand.
Creature β Orc Wizard
Defender Magecraft β Whenever you cast or copy an instant or sorcery spell, this creature can attack this turn as though it didn't have defender.
Artifact
{T}: Add {C}. {1}, {T}: Add one mana of any color.
Enchantment
When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield. When this enchantment enters, scry 1.
Enchantment β Aura
Enchant creature When this Aura enters, scry 2. Enchanted creature can't attack or block, and its activated abilities can't be activated.
Creature β Dragon
Flying Whenever you cast a noncreature spell, untap this creature. It gains protection from the color of your choice until end of turn.
Artifact
{T}: Add {C}. You gain 1 life.
Creature β Homunculus Detective
Other Detectives you control get +1/+1. Whenever you draw your second card each turn, target Detective can't be blocked this turn.
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature β Wall
Defender {U}, {T}: You get {TK}. {4}{U}, {T}: You may put a sticker on a nonland permanent you own. Activate only as a sorcery.
Sorcery
Tap target creature. Put twice X stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Artifact β Vehicle
Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater." Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature β Bear Druid
When this creature enters, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Instant
Choose one β β’ Put a +1/+1 counter on target creature. β’ Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)