Inventory last scanned: 4/28/2026, 6:36:18 PM
Creature — Phyrexian Bird
Flying This creature enters with three oil counters on it. Remove an oil counter from this creature: This creature gets +1/-1 until end of turn.
Sorcery
Draw a card, then you may discard a card. When you discard a nonland card this way, Glacial Dragonhunt deals 3 damage to target creature. Harmonize {4}{U}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Land
This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
Legendary Creature — Human Warrior
When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle. Landfall — Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.
Creature — Faerie Wizard
Flash Flying When this creature enters, choose up to one other target creature. Until end of turn, that creature has base power and toughness 4/4 and gains all creature types.
Creature — Faerie Rogue
Flash Flying When this creature enters, choose one — • Tap target creature. • Untap target creature.
Artifact Creature — Wall
Defender When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Artifact Creature — Drake
Flying When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter on this creature.
Sorcery
Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens.
Creature — Bat Lizard
Flying When this creature enters, each opponent loses 2 life and you gain 2 life.
Creature — Human Pilot Ally
Flying When this creature enters, scry 1. (Look at the top card of your library. You may put it on the bottom.)
Artifact — Equipment
When this Equipment enters, airbend up to one target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Equipped creature gets +1/+1 and has flying. Equip {2}
Sorcery
Whenever you cast a creature spell this turn, draw a card.
Sorcery
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add {C}."
Creature — Spider
Reach When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures, then you gain life equal to the greatest toughness among creatures you control.
Creature — Phyrexian Advisor
This creature enters with three oil counters on it. {T}, Remove an oil counter from this creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Ouphe
Vivid — At the beginning of combat on your turn, another target creature you control gets +X/+X until end of turn, where X is the number of colors among permanents you control.
Land — Mountain Plains
({T}: Add {R} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Elf Assassin
When this creature enters, target creature you control gets +X/+0 until end of turn and up to one target creature an opponent controls gets -0/-X until end of turn, where X is the number of Elves you control plus the number of Elf cards in your graveyard.
Instant
Choose one — • Destroy target artifact. • Glorious Decay deals 4 damage to target creature with flying. • Exile target card from a graveyard. Draw a card.
Enchantment Creature — Human Cleric
Whenever another creature you control attacks, it gets +0/+1 until end of turn.
Creature — Dragon
Flying, haste You may exert this creature as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)
Creature — Vampire
When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever you sacrifice a Blood token, you gain 1 life.
Enchantment Creature — Elemental
Bestow {1}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Landfall — Whenever a land you control enters, put a +1/+1 counter on this permanent. Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura.
Creature — Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever you cast a spell that targets this creature, draw a card.
Creature — Treefolk Warlock
This creature enters with two -1/-1 counters on it. {2}{B}, Remove two counters from this creature: Target creature gets -2/-2 until end of turn. Activate only as a sorcery.
Creature — Beast
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Instant
Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Target creature gets +2/+2 until end of turn.
Sorcery
Choose one or both — • Exile target creature you control, then return it to the battlefield under its owner's control. • Go Ninja Go deals damage equal to the greatest power among creatures you control to target creature an opponent controls.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.
Creature — Goblin Shaman
When this creature dies, you may have it deal 1 damage to any target.
Creature — Goblin Pirate
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
Creature — Goblin
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Creature — Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
Creature — Goblin Warrior
{T}: This creature deals 1 damage to target player or planeswalker.
Creature — Goblin Mutant
When this creature enters, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have. {3}{R}, {T}: If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.
Creature — Goblin Citizen
Whenever this creature attacks, face-down spells you cast this turn cost {1} less to cast.
Sorcery
Goblin Negotiation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way.
Creature — Goblin Wizard
When this creature enters, exile the top card of your library. During any turn you attacked with this creature, you may play that card.
Creature — Goblin Rogue
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Another target creature with power 2 or less can't be blocked this turn.
Instant
Choose one — • Creatures you control get +2/+0 until end of turn. • Create two 1/1 red Goblin creature tokens.
Creature — Goblin Pirate
Menace (This creature can't be blocked except by two or more creatures.)
Legendary Creature — Zombie God
Menace When God-Eternal Bontu enters, sacrifice any number of other permanents, then draw that many cards. When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Land — Town
This land enters tapped. {T}: Add {B} or {G}.
Enchantment Creature — Fox Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Fox Samurai
Aura and Equipment spells you cast cost {X} less to cast, where X is this creature's power. Whenever this creature attacks, other modified creatures you control get +X/+X until end of turn, where X is this creature's power. (Equipment, Auras you control, and counters are modifications.)
Creature — Kithkin Scout
{W}, Exile this card from your graveyard: Create a 1/1 green and white Kithkin creature token. Activate only as a sorcery.
Creature — Human Cleric Soldier
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
Creature — Dragon
Flying, haste Whenever this creature attacks or becomes the target of a spell, create a Treasure token. Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
Creature — Hydra
Vigilance, trample, haste This creature enters with X +1/+1 counters on it. When this creature dies, create a number of tapped Treasure tokens equal to its power.
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +0/+1. Equip {1}{W} ({1}{W}: Attach to target creature you control. Equip only as a sorcery.)
Artifact
Whenever you cast an artifact spell, you may put a charge counter on this artifact. Remove three charge counters from this artifact: Create a 3/3 colorless Golem artifact creature token.
Land — Gate
This land enters tapped. {T}: Add {B} or {G}.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.
Artifact
{1}, {T}: Add {B}{G}.
Creature — Giant Wizard
Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves. Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost.
Enchantment
When this enchantment enters, create two 3/3 green Phyrexian Beast creature tokens with toxic 1. (Players dealt combat damage by them also get a poison counter.) Corrupted — At the beginning of your upkeep, if an opponent has three or more poison counters, choose a creature you control, then draw cards equal to its total toxic value.