Inventory last scanned: 4/28/2026, 6:36:18 PM
Creature — Human Warrior
Whenever this creature attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn.
Land — Town
This land enters tapped. {T}: Add {R} or {G}.
Creature — Plant Beast
{T}: Add {G}.
Creature — Unicorn
Whenever another creature you control enters, put a +1/+1 counter on that creature.
Creature — Minotaur Pirate
Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
Creature — Demon
As an additional cost to cast this spell, sacrifice a creature. Flying Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, each opponent sacrifices a creature.
Creature — Bird
Flying When this creature enters, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Whenever a creature you control enters, surveil 1. {1}{U}: Level 2 Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn. {3}{U}: Level 3 Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
Legendary Artifact Creature — Juggernaut
Juggernauts you control attack each combat if able. Juggernauts you control can't be blocked by Walls. Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types.
Enchantment
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on target creature you control.
Creature — Plant Beast
Deathtouch {8}: Until end of turn, this creature gets +1/+1 for each permanent card in your graveyard.
Land
This land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. This land deals 1 damage to you.
Artifact Creature — Gargoyle Detective
Flying, vigilance Disguise {W/U}{W/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, you may tap or untap target creature.
Sorcery
Destroy target artifact or creature. You gain 1 life.
Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Creature — Kraken
Landfall — Whenever a land you control enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature — Spirit
Flying Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchantment
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
Sorcery
Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)
Creature — Giant
Deathtouch Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.
Creature — Human Warrior
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever this creature deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.
Sorcery
Choose one — • Target player creates a 2/2 black Zombie creature token. • Return target creature card from your graveyard to your hand. Entwine {2} (Choose both if you pay the entwine cost.)
Creature — Zombie
When this creature enters, you may return target creature card from your graveyard to your hand.
Creature — Merfolk Rogue
Vigilance Whenever this creature attacks, you may tap another untapped creature you control. If you do, this creature can't be blocked this turn.
Creature — Shapeshifter
Changeling (This card is every creature type.) When this creature enters, you may return target creature card from your graveyard to your hand.
Artifact Creature — Golem
{1}: Add one mana of any color. Activate only once each turn. {2}, Exile this card from your graveyard: Exile target card from a graveyard.
Creature — Antelope
Landfall — Whenever a land you control enters, you may gain 2 life.
Land
This land enters tapped unless you control a Forest or a Plains. {T}: Add {B}. {1}{B}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token.
Creature — Treefolk Druid
{T}: Add one mana of any color.
Artifact Land
{T}: Add {R}.
Land
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. {5}: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.
Legendary Creature — Goblin Human Villain
Flying, deathtouch Whenever Green Goblin attacks, discard a card. Then draw a card for each card you've discarded this turn.
Sorcery
Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.
Creature — Centaur Citizen
Disguise {5}{G}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn.
Creature — Elemental
When this creature enters, you may return target card from your graveyard to your hand. When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand.
Creature — Elf Scout
Vigilance (Attacking doesn't cause this creature to tap.)
Creature — Human Detective
Flying When this creature enters, exile up to two target cards from a single graveyard.
Land
{T}: Add {C}. {2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
Sorcery
Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Artifact Creature — Scarecrow
This creature enters with three -1/-1 counters on it. Remove a -1/-1 counter from this creature: Put a -1/-1 counter on another target creature.
Creature — Zombie Warlock
Menace When this creature enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Creature — Goblin Scout
{T}, Blight 1: Discard a card. If you do, draw a card. (To blight 1, put a -1/-1 counter on a creature you control.)
Legendary Creature — Wurm
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
Instant
This spell costs {3} less to cast if it targets a tapped creature. Destroy target creature.
Creature — Human Druid
{1}{G}: Return target basic land card from your graveyard to your hand.
Instant
Target creature gets +2/+2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
Sorcery
Create a 2/2 red and white Spirit creature token. Flashback—Tap three untapped creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Sorcery
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
Kindred Sorcery — Goblin
Choose two — • Create a token that's a copy of target Goblin you control. • Creatures target player controls get +1/+1 and gain haste until end of turn. • Destroy target artifact or creature. • Target player mills five cards, then puts each Goblin card milled this way into their hand.
Legendary Creature — Goblin Shaman
Each other non-Human creature you control enters with an additional +1/+1 counter on it.
Land — Gate
This land enters tapped. {T}: Add {R} or {G}.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.
Artifact — Food
Flash When this artifact enters, target creature gets +2/+2 until end of turn. Untap it. {2}, {T}, Sacrifice this artifact: You gain 3 life.
Land — Town
This land enters tapped. {T}: Add {G} or {U}.
Creature — Human Noble
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, create two 3/3 white Knight creature tokens.