Inventory last scanned: 4/29/2026, 6:35:00 PM
Creature — Human Rogue
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Kindred Enchantment — Elf
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {4}{G}{G}, Sacrifice this enchantment: Create X 2/2 black and green Elf creature tokens, where X is the number of Elf cards in your graveyard. Activate only as a sorcery.
Creature — Elf Warrior
Other Elves you control get +1/+1. When this creature dies, return another target Elf card from your graveyard to your hand.
Creature — Zombie Giant
As an additional cost to cast this spell, sacrifice a creature or pay {1}{B}. Menace (This creature can't be blocked except by two or more creatures.)
Creature — Slug Horror
Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks or blocks, sacrifice another creature or land.
Legendary Enchantment
Players can't draw cards or gain life. At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
Instant
This spell costs {2} less to cast if you gained life this turn. Destroy target nonland permanent.
Instant
Destroy target creature or enchantment.
Legendary Creature — Bird Skeleton Warlock
Flying When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life." Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
Land
{1}, {T}: Add {R}{G}.
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
This land enters tapped. {T}, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Creature — Mouse Soldier
Flash Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, tap target creature an opponent controls.
Instant
Choose one — • Create a 1/1 colorless Robot artifact creature token. • Target creature gets +3/+0 and gains first strike until end of turn.
Artifact
When this artifact enters or leaves the battlefield, create a 1/1 colorless Robot artifact creature token. {4}{R}, Sacrifice this artifact: It deals 3 damage to target creature.
Artifact Creature — Robot
This creature can't attack unless you control another artifact.
Artifact
{2}, {T}, Remove X counters from an artifact or creature you control: Choose one. Activate only as a sorcery. • Put X charge counters on target artifact. • Put X +1/+1 counters on target creature.
Creature — Goblin Warlock
As an additional cost to cast this spell, behold a Goblin or pay {2}. (To behold a Goblin, choose a Goblin you control or reveal a Goblin card from your hand.) This creature can't block. When this creature dies, destroy target creature an opponent controls with power 2 or less.
Land
{T}: Add {C}. {T}: Add {B}. Spend this mana only to cast a creature spell. {1}{B}, {T}, Sacrifice this land: Return target Bat, Lizard, Rat, or Squirrel card from your graveyard to your hand.
Legendary Creature — Raccoon Warrior
At the beginning of your first main phase, add {R} or {G} for each Raccoon you control. Whenever you expend 4, you gain 3 life. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) Whenever you expend 8, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Creature — Elemental
Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Legendary Creature — Elemental Avatar
Reach, trample Multani gets +1/+1 for each land you control and each land card in your graveyard. {1}{G}, Return two lands you control to their owner's hand: Return this card from your graveyard to your hand.
Creature — Human Warrior Ranger
Landfall — Whenever a land you control enters, you may pay {3}{G}. If you do, put two +1/+1 counters on this creature.
Instant
Destroy target creature.
Creature — Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Creature — Drake
Flying When this creature enters, draw a card.
Creature — Elf Wizard
Opus — Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless five or more mana was spent to cast that spell.
Instant
Create a 3/3 blue and red Elemental creature token with flying. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature — Centaur Soldier
When this creature dies, create a 2/2 white and blue Detective creature token. Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Enchantment
When this enchantment enters, create a 1/1 white Spirit creature token with flying. Morbid — At the beginning of your end step, if a creature died this turn, populate. (Create a token that's a copy of a creature token you control.)
Sorcery
Destroy up to one target artifact, enchantment, or creature with flying. Create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.
Creature — Mutant Bard Performer
Trample Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
Creature — Fungus
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.
Legendary Creature — Spirit
Myojin of Night's Reach enters with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
Artifact Creature — Phyrexian Myr
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) {T}, Pay 2 life: Add one mana of any color.
Artifact Creature — Myr
When this creature enters, scry 2. Then each opponent may scry 1. (To scry X, a player looks at the top X cards of their library, then puts any number of them on the bottom and the rest on top in any order.)
Artifact Creature — Myr
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Artifact Creature — Myr
When this creature enters, you may search your library for a Myr card, reveal it, put it into your hand, then shuffle.
Land
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Creature — Human Wizard
When this creature enters, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Creature — Illusion Villain
Flying, vigilance Whenever this creature attacks, mill a card. (Put the top card of your library into your graveyard.)
Land
This land enters tapped. {T}: Add {U}, {R}, or {W}.
Land — Island
({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Creature — Fish
Whenever you draw your second card each turn, this creature gains flying until end of turn.
Instant
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle. Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)