Inventory last scanned: 4/29/2026, 6:35:00 PM
Artifact
As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {T}: Add one mana of any color.
Land
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment
Devoid (This card has no color.) When this enchantment enters, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add {C}." Eldrazi you control have "{T}: Add one mana of any color." Whenever you cast a creature spell with mana value 7 or greater, you gain 4 life.
Enchantment
Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. {5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.
Creature — Human Wizard
{T}: Target creature with power 2 or less can't be blocked this turn.
Artifact Creature — Robot Soldier
This creature enters with two +1/+1 counters on it. Whenever an opponent commits a crime, proliferate. (They commit a crime if they target an opponent, anything an opponent controls, and/or cards in an opponent's graveyard. To proliferate, you choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Angel
Flying When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Creature — Vampire Shaman
Whenever this creature or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
Instant
Choose one — • Destroy target creature with flying. • Destroy target enchantment. • Draw a card. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Sorcery
This spell costs {1} less to cast if you control an Otter. Draw two cards.
Legendary Creature — Fox Advisor
Lifelink Enchantment spells you cast have affinity for Auras. (They cost {1} less to cast for each Aura you control.) Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Instant
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
Creature — Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, you gain 7 life. When this creature dies, draw a card.
Creature — Human Wizard
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on this creature, draw a card.
Artifact
Sunburst (This artifact enters with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from this artifact: Add one mana of any color.
Sorcery
Choose one or both — • Target opponent exiles two cards from their hand. • Remove all counters from target creature.
Creature — Devil
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Raid — At the beginning of your end step, if you attacked this turn, each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Land
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle. Cycling {U}{R}{W} ({U}{R}{W}, Discard this card: Draw a card.)
Creature — Human Detective
Flying, lifelink Whenever another Detective you control enters and whenever a Detective you control is turned face up, this creature gets +1/+1 until end of turn.
Artifact
{T}: Mill two cards. (Put the top two cards of your library into your graveyard.) {2}, Exile this artifact: Shuffle any number of target cards from your graveyard into your library.
Instant
Choose one — • Return all creature tokens to their owners' hands. • Return all nontoken creatures to their owners' hands.
Creature — Rat Berserker
This creature gets +1/+0 for each other Rat you control. Threshold — Whenever you attack with one or more Rats, if there are seven or more cards in your graveyard, you may pay {2}{B}. If you do, return this card from your graveyard to the battlefield tapped and attacking.
Creature — Skeleton
{2}{B}: Return this card from your graveyard to the battlefield tapped.
Creature — Human Rogue
When this creature enters, suspect it. Create a 2/2 white and blue Detective creature token. (A suspected creature has menace and can't block.)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Creature — Gorgon Detective
When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.)
Sorcery
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
Creature — Pest Ape
Trample Whenever you gain life, put a +1/+1 counter on this creature.
Creature — Dryad Druid
At the beginning of each upkeep, if you don't control a Pest creature token, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." If you would gain life, you gain that much life plus 1 instead.
Creature — Plant Sloth
Reach When this creature dies, create two 1/1 black and green Pest creature tokens with "Whenever this token attacks, you gain 1 life."
Creature — Merfolk Soldier
Whenever this creature becomes tapped, create a 1/1 blue and black Faerie creature token with flying.
Creature — Phyrexian Insect
Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Land
When this land enters, choose a land card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Lands with the chosen name have "{T}: Add {C}." {T}: Add {C}.
Creature — Eldrazi
Devoid (This card has no color.) When you cast this spell, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Reach
Sorcery
Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Look at the top two cards of target opponent's library and exile those cards face down. You may play those cards for as long as they remain exiled, and mana of any type can be spent to cast them. Create a Treasure token.
Instant
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. Draw a card.
Creature — Turtle Illusion
When this creature becomes the target of a spell or ability, sacrifice it. When this creature dies, draw a card.
Artifact — Equipment
When this Equipment enters, attach it to up to one target creature you control. Destroy up to one other target creature. Equipped creature gets +1/+1 and has menace. (It can't be blocked except by two or more creatures.) Equip {2}
Creature — Illusion Ninja
This creature can't be blocked.
Artifact — Vehicle
Trample Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It becomes a Spirit artifact creature in addition to its other types until end of turn.
Creature — Snake
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Human Detective
As this creature enters, choose Believe or Doubt. • Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token. • Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.
Artifact
{1}{W}, {T}, Exile this artifact: Choose one — • Return target creature card with mana value 4 or less from your graveyard to the battlefield tapped. • Exile target Skeleton, Spirit, or Zombie.
Artifact
{T}: Add one mana of any color. Corrupted — Whenever this artifact becomes tapped, each opponent who has three or more poison counters loses 1 life.
Artifact
Whenever you attack, you get {E} (an energy counter). {T}, Pay {E}{E}{E}: Create a 3/3 colorless Phyrexian Golem artifact creature token. Activate only as a sorcery.
Artifact Creature — Phyrexian Shapeshifter
({U/P} can be paid with either {U} or 2 life.) You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
Sorcery
Choose any number of modes that total exactly 4. You may choose the same mode more than once. [1] Put a +1/+1 counter on target creature. [2] Create a 1/1 black Snake creature token with deathtouch. [4] All creatures get -2/-2 until end of turn.
Instant
As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand.) Target creature you control deals damage equal to its power to target creature or planeswalker. If a Dragon was beheld, surveil 2.
Sorcery
Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature's controller instead.
Creature — Bird Scout
Flying When this creature enters, put a +1/+1 counter on target creature you control without flying.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Creature — Imp
Flying {1}{B}, {T}, Sacrifice this creature: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate only as a sorcery.
Instant
Target creature gets +2/+2 and gains reach until end of turn. Untap it.
Creature — Human Pirate
Deathtouch Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.
Enchantment — Aura
Enchant creature you control When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +2/+2.