Inventory last scanned: 4/29/2026, 6:35:00 PM
Land
This land enters tapped. {T}: Add {G} or {U}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Choose one — • Counter target spell unless its controller pays {2}. • Destroy target enchantment. • Target creature has base power and toughness 5/5 until end of turn.
Instant
Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library.
Legendary Creature — Human Noble
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Enchantment
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. {5}{B}, Sacrifice this enchantment: Put target creature card from a graveyard onto the battlefield under your control. This ability costs {1} less to activate for each quest counter on this enchantment. Activate only as a sorcery.
Instant
Draw two cards.
Artifact — Equipment
During your turn, equipped creature gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Phyrexian Drake
Flying When this creature enters, draw a card, then discard a card.
Legendary Creature — Qu
If one or more tokens would be created under your control, those tokens plus a 1/1 green Frog creature token are created instead. {2}, Sacrifice a Frog: Put a +1/+1 counter on Quina.
Artifact — Equipment
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage, untap it and you gain 2 life." Whenever a Ninja you control enters, you may attach this Equipment to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Creature — Elephant Cleric
Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
Legendary Creature — Elephant Cleric
Vigilance At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token. {1}{R}{W}, {T}, Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.
Creature — Dryad Warrior
Whenever you cast a creature spell, put a +1/+1 counter on this creature. When this creature dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on this creature.
Legendary Creature — Human Wizard
Blue Magic — When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
Creature — Zombie Horror
When this creature enters, choose one — • Destroy target creature that was dealt damage this turn. • Exile up to two target cards from a single graveyard.
Land — Town
This land enters tapped. {T}: Add {R} or {W}.
Creature — Rabbit Kangaroo
Landfall — Whenever a land you control enters, this creature gains flying until end of turn and you gain 1 life. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Instant
Creatures you control get +2/+1 until end of turn. If you control a Rabbit, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Instant
Until end of turn, any number of target creatures you control each get +1/+0 and gain "When this creature dies, draw a card."
Instant
Target creature you control gets +1/+0 until end of turn. Then it deals damage equal to its power to target creature you don't control.
Creature — Raccoon Bard
{T}: Target creature you control gains haste until end of turn. Activate only as a sorcery.
Land — Forest Plains
({T}: Add {G} or {W}.) This land enters tapped.
Land — Mountain Plains
({T}: Add {R} or {W}.) This land enters tapped unless you control two or more basic lands.
Creature — Dinosaur
When this creature enters, return up to one target creature or Food card from your graveyard to your hand.
Land
This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
Enchantment
Each noncreature spell you cast has conspire. (As you cast a noncreature spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy. A copy of a permanent spell becomes a token.)
Land — Forest Island
({T}: Add {G} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Elephant Druid
When this creature enters, you may mill three cards. (You may put the top three cards of your library into your graveyard.) {T}: Add an amount of {G} equal to this creature's power.
Instant
Create two 1/1 white Soldier creature tokens.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{R}.
Instant
Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.
Land — Gate
This land enters tapped. {T}: Add {B} or {R}.
Creature — Elf Rogue
Deathtouch When this creature enters or is turned face up, target creature gains indestructible until end of turn. Disguise {4}{B/G}{B/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Instant
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga deals 2 damage to each creature and planeswalker your opponents control. II — You may discard a card. If you do, exile the top two cards of your library. You may play them until the end of your next turn. III — Create a Spellgorger Weird token. (It's a {2}{R} 2/2 Weird creature with "Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.")
Instant
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
Legendary Artifact Creature — Dragon
Flying Whenever you cast a spell, put a +1/+1 counter on Ramos for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.
Creature — Beast
Trample Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature — Plant Hydra
This creature enters with two +1/+1 counters on it. When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.
Creature — Elephant Advisor
Whenever this creature enters or attacks, create a 1/3 white Wall creature token with defender. Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Legendary Creature — Dragon
Flying, firebending 2 When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary. {3}{R}: Dragons you control get +2/+0 until end of turn.
Creature — Avatar
Trample, reach Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Sorcery
Shuffle your library, then mill four cards. Put each creature card milled this way onto the battlefield. They gain haste. At the beginning of the next end step, return those creatures to their owner's hand. Flashback {6}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Dragon
Flying When this creature enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Legendary Creature — Mutant Ninja Turtle
Menace (This creature can't be blocked except by two or more creatures.) Alliance — Whenever another creature you control enters, you may exile the top card of your library. Whenever Raphael attacks, until end of turn, you may play a card exiled with Raphael.
Legendary Creature — Mutant Ninja Turtle
Alliance — Whenever another creature you control enters, Raphael deals 1 damage to target opponent.
Creature — Otter Artificer
Haste Whenever another creature you control with base power 1 enters, it gains haste until end of turn. Whenever another creature you control enters, if it wasn't cast, put a +1/+1 counter on this creature and this creature can't be blocked this turn.
Instant
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Tap target creature. If it's your turn, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.
Sorcery
Draw three cards, then discard two cards. Add {U}{U}{R}{R}{R}.
Legendary Creature — Human Warrior
Ward—Pay life equal to Raubahn's power. Whenever Raubahn attacks, attach up to one target Equipment you control to target attacking creature.
Creature — Human Citizen
{T}: Add {G}. If you control a creature with power 4 or greater, add {G}{G} instead.
Creature — Bird Assassin
Flying Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
Artifact
{1}, {T}, Sacrifice a creature: Draw a card and put a soul counter on this artifact. Activate only as a sorcery. {4}, {T}, Sacrifice this artifact: Each opponent loses life equal to the number of soul counters on this artifact.