Inventory last scanned: 4/27/2026, 6:35:13 PM
Enchantment — Aura
Enchant creature Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)
Enchantment
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Enchantment
Artifacts you control have "{2}, Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control."
Creature — Devil
When this creature dies, it deals 1 damage to any target.
Instant
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. Destroy all creatures that entered this turn.
Enchantment — Aura
Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
Enchantment — Aura
Enchant creature Enchanted creature can't attack. {2}{W}: Return this Aura to its owner's hand.
Artifact
{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Counter target spell.
Sorcery
Look at the top five cards of your library. You may reveal any number of artifact cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
Destroy target creature with power 2 or less. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Nightmare Bird
Flying When this creature enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — This creature gets +1/+0 as long as there are four or more card types among cards in your graveyard.
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost. II — Target player mills four cards. III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
Instant
As an additional cost to cast this spell, sacrifice a permanent. Foundry Helix deals 4 damage to any target. If the sacrificed permanent was an artifact, you gain 4 life.
Artifact Creature — Construct
Artifact spells you cast cost {1} less to cast.
Artifact
{T}: Add {C}. {T}: Roll the planar die. Activate only as a sorcery.
Instant
Frantic Firebolt deals X damage to target creature, where X is 2 plus the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
Instant
Draw two cards, then discard two cards. Untap up to three lands.
Enchantment — Aura Curse
Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
Sorcery
Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Snow Creature — Human Wizard
{S}, {T}: Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow source.)
Creature — Elemental Soldier
{2}{W}, {T}: Tap target creature.
Creature — Elemental Giant
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Instant
Target creature gets +3/+3 until end of turn. Put a trample counter on it.
Enchantment
{1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. Sacrifice two Saprolings: You gain 2 life and draw a card.
Creature — Spider
Reach Morbid — When this creature enters, if a creature died this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Instant
Target blocking creature gets +3/+0 and gains first strike until end of turn.
Creature — Phyrexian Giant
Haste Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals combat damage to a player or battle, create a Treasure token." (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Human Wizard
Vigilance {2}, {T}: Draw a card, then discard a card.
Creature — Elemental Incarnation
Double strike When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke—Exile a red card from your hand.
Artifact — Vehicle
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Elf Druid
{T}: Add {G}.
Creature — Goblin Artificer
When this creature enters or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying. Disguise {U/R}{U/R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) II — Scry 2. III — When you next cast an instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.
Creature — Centaur Soldier
Whenever this creature attacks, if there are three or more creature cards in your graveyard, draw a card.
Instant
Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Creature — Elf Scout
When this creature enters, scry 2.
Instant
Return target tapped creature to its owner's hand. Draw a card.
Creature — Dwarf Knight
First strike Celebration — This creature has double strike as long as two or more nonland permanents entered the battlefield under your control this turn.