Inventory last scanned: 4/28/2026, 6:35:26 PM
Artifact Creature — Thopter
Flying {T}: Add one mana of any color.
Legendary Creature — Human Soldier
{1}{R}, {T}: Create a token that's a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. {6}{R}{R}{R}, {T}: Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.
Creature — Phyrexian Cleric
Vigilance This creature gets +2/+0 as long as you control two or more artifacts.
Legendary Creature — Shapeshifter
Changeling Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{B}.
Artifact
{T}: Add {W} or {B}. {W/B}{W/B}{W/B}{W/B}, {T}, Sacrifice this artifact: Draw two cards.
Enchantment — Aura
Enchant basic land you control When this Aura enters, exile target creature or planeswalker an opponent controls until this Aura leaves the battlefield.
Legendary Creature — Gnome Artificer
Magical Tinkering — {W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact — Book
{T}: Put a charge counter on this artifact. {T}: Each player draws a card for each charge counter on this artifact.
Instant
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
This spell can't be countered. (This includes by the ward ability.) Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Enchantment
When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way. Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
Instant
This spell costs {2} less to cast if it targets a green permanent. Return target nonland permanent an opponent controls to its owner's hand. Draw a card.
Sorcery
Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard.
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Creatures you control get +3/+3 until end of turn.
Sorcery
Creatures you control gain vigilance and trample until end of turn. Roll a d20. 1—9 | Creatures you control get +2/+2 until end of turn. 10—19 | Put two +1/+1 counters on each creature you control. 20 | Put four +1/+1 counters on each creature you control.
Instant
This spell costs {1} less to cast for each creature card in your graveyard. Exile target creature or planeswalker.
Creature — Goblin Druid
At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card.
Legendary Artifact
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead. {1}{G}, {T}: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery. Cycling {2} ({2}, Discard this card: Draw a card.)
Instant
Attacking creatures get +X/+0 until end of turn, where X is the number of players being attacked. Draw a card.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature — Devil Citizen
Menace Whenever a player casts their first spell each turn, they create a Treasure token. Whenever an artifact an opponent controls is put into a graveyard from the battlefield, this creature deals 1 damage to that player.
Creature — Human Soldier
When this creature enters, you become the monarch.
Artifact Creature — Myr
{T}: Add {C}{C}.
Artifact Creature — Frog
When this creature leaves the battlefield, you may pay {2}. If you do, draw a card.
Sorcery
Target player mills three cards. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
Artifact Creature — Clue Myr
{2}, Sacrifice this creature: Draw a card.
Instant
Choose one — • Parch deals 2 damage to any target. • Parch deals 4 damage to target blue creature.
Creature — Goat Employee
Whenever another creature you own enters, you get {TK}. {W}, {T}: You may put a sticker on a creature you own that entered this turn.
Creature — Tiefling Warlock
Lifelink When this creature enters, you take the initiative. At the beginning of your end step, if you have the initiative, put a +1/+1 counter on this creature.
Sorcery
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Artifact Creature — Construct
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Whenever you cast an artifact spell, put a +1/+1 counter on this creature.
Artifact Creature — Gnome
Discard a card: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Land
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment
Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Sorcery
Cleave {4}{W}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Destroy all creatures [with mana value 2 or less].
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Wurm
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have trample.
Creature — Dragon Noble
When this creature enters or dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Prevent all combat damage that would be dealt this turn.
Creature — Vampire Shaman
Whenever this creature or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
Creature — Human Samurai
Menace (This creature can't be blocked except by two or more creatures.) Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast.
Creature — Human Peasant
{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. {5}{U}, {T}: Target player mills three cards. (They put the top three cards of their library into their graveyard.)
Artifact — Equipment
Equipped creature gets +1/+1 for each creature you control. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Minotaur
{1}, Sacrifice an artifact: This creature gets +1/+1 until end of turn and deals 1 damage to each opponent.
Artifact Creature — Construct
This creature enters with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from this creature: Create a 1/1 colorless Pentavite artifact creature token with flying. {1}, Sacrifice a Pentavite: Put a +1/+1 counter on this creature.
Artifact Creature — Phyrexian Myr
When this creature dies, it deals 2 damage to any target.
Artifact
{5}, {T}, Exile this artifact: Exile all nonland permanents.
Creature — Human Soldier
Whenever an artifact you control enters, this creature gets +1/+0 until end of turn.
Creature — Human Rogue
When this creature enters, suspect it. Create a 2/2 white and blue Detective creature token. (A suspected creature has menace and can't block.)
Sorcery — Lesson
Create two 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."