Inventory last scanned: 4/29/2026, 6:34:08 PM
Creature — Zombie
This creature enters with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If this creature would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
Land
This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.
Creature — Fungus
Whenever this creature enters or dies, create a 1/1 green Saproling creature token. {T}: Add one mana of any color.
Creature — Human Rogue
{1}, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Creature — Ogre Warrior
When this creature enters, you may sacrifice another creature. If you do, put two +1/+1 counters on this creature, then scry 2.
Sorcery
Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Creature — Shapeshifter Rogue
You may have this creature enter as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Creature — Lizard Warrior
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you take the initiative.
Land
{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.
Instant
Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Instant
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and can't block. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Zombie Soldier
This creature enters tapped.
Instant
Unholy Heat deals 2 damage to target creature or planeswalker. Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
Instant
Draw a card, then you gain life equal to the number of cards in your hand.
Artifact
{7}, {T}, Sacrifice this artifact: Destroy target permanent.
Instant
Unleash Shell deals 5 damage to target creature or planeswalker and 2 damage to that permanent's controller.
Enchantment
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Artifact Creature — Construct
Defender {T}: This creature deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap this creature.
Artifact Creature — Ogre Warrior
When this creature enters, target creature can't block this turn.
Instant
Return target creature to its owner's hand.
Instant
Counter target noncreature spell. Untap up to three lands.
Enchantment
When this enchantment enters and whenever you cast a spell with mana value 5 or greater, draw a card.
Sorcery
Draw three cards. You may play an additional land this turn.
Legendary Land
Each land is a Swamp in addition to its other land types.
Creature — Orc Berserker
When this creature enters, the Ring tempts you.
Instant
Choose one — • Counter target spell. • Tap up to two target creatures.
Land — Urza's
{T}: Add {C}. Metalcraft — {T}: Add {C} for each Urza's land you control. Activate only if you control three or more artifacts.
Legendary Creature — Human Artificer
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add {U}. {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Legendary Creature — Human Artificer
Vigilance {1}, {T}: Draw a card, then discard a card. Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Creature — Spirit Warrior
Boast — {1}{W}: Create a 1/1 white Human Warrior creature token. (Activate only if this creature attacked this turn and only once each turn.)
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment — Aura
Enchant Forest As this Aura enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Creature — Dragon
Flying Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
Legendary Creature — Frog Beast
Uurg's power is equal to the number of land cards in your graveyard. At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) {B}{G}, Sacrifice a land: You gain 2 life.
Creature — Human Shaman
{8}: This creature deals 3 damage to any target.
Creature — Incarnation
First strike As long as this card is in your graveyard and you control a Plains, creatures you control have first strike.
Creature — Vampire Warlock
Flying Whenever you gain life during your turn, put a +1/+1 counter on this creature. Whenever you lose life during your turn, put a +1/+1 counter on this creature.
Creature — Vampire Noble
Flying When this creature enters, target opponent loses 3 life and you gain 3 life.
Enchantment
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
Sorcery
Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Exile target monocolored permanent.
Sorcery
This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures.
Artifact — Equipment
Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Creature — Human Knight
Whenever Varchild deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. Survivors your opponents control can't block, and they can't attack you or planeswalkers you control. When Varchild leaves the battlefield, gain control of all Survivors.