Inventory last scanned: 5/3/2026, 7:25:14 PM
Creature — Spider
Reach {3}{B}{G}, Exile a creature card from your graveyard: Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control.
Creature — Mouse Raccoon
Trample Whenever you expend 4, target creature you control gets +1/+1 and gains trample until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Enchantment — Aura
Enchant creature When this Aura enters, draw two cards, then discard a card. Enchanted creature gets +1/+1 and has flying.
Sorcery
You may cast this spell as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard. You draw two cards and you lose 2 life.
Creature — Human Knight
When this creature enters, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creature — Human Pirate
Trample When this creature enters, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on this creature.
Creature — Human Assassin
{T}: Destroy target tapped creature.
Instant
Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)
Sorcery
Destroy target land. Scry 2.
Creature — Human Warrior
Whenever this creature attacks, put a +1/+1 counter on it for each attacking creature you control.
Creature — Human Berserker
Haste Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
Creature — Elemental
Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard this card: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
Legendary Creature — Faerie
You may choose not to untap Rubinia Soulsinger during your untap step. {T}: Gain control of target creature for as long as you control Rubinia Soulsinger and Rubinia Soulsinger remains tapped.
Legendary Creature — Human Scout
Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn. {T}: Add {R} or {G}.
Sorcery
Choose one — • Untap all lands you control. • Until end of turn, lands you control become 2/2 creatures that are still lands. Entwine {2}{G} (Choose both if you pay the entwine cost.)
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.
Land
{T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
Creature — Orc Pirate
Raid — At the beginning of your end step, if you attacked this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's mana value.
Creature — Human Berserker
When this creature dies, you may have it deal damage to any target equal to the number of land cards in your graveyard.
Sorcery
Destroy target creature or planeswalker. Awaken 4—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sorcery
Destroy all nonland permanents your opponents control.
Land
This land enters tapped. {T}: Add {C}. ({C} represents colorless mana.) {T}: Put a +1/+1 counter on target colorless creature that entered this turn.
Enchantment
Each player can't cast more than one spell each turn.
Artifact Creature — Cyborg Advisor
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
Legendary Creature — Goblin
Menace (This creature can't be blocked except by two or more creatures.) Whenever Rulik Mons attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment. {R}, Sacrifice this enchantment: Destroy up to X target lands, where X is the number of verse counters on this enchantment.
Sorcery
Rumbling Rockslide deals damage to target creature equal to the number of lands you control.
Creature — Giant
When this creature enters, scry 1.
Instant
Target opponent sacrifices a creature of their choice with flying.
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Instant
Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard.
Enchantment
{W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
Artifact Creature — Wall
Defender {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Artifact — Equipment
Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard. Equip {2}
Instant — Trap
If an opponent drew three or more cards this turn, you may pay {R} rather than pay this spell's mana cost. Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.
Land
This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
Legendary Creature — Ogre Warrior
Vigilance, reach Ruric Thar attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
Instant
Target creature gets +2/+1 and gains trample until end of turn.
Instant
Target creature gets +X/+0 until end of turn, where X is its power.
Sorcery
Spree (Choose one or more additional costs.) + {1} — Target opponent sacrifices half the creatures they control of their choice, rounded up. + {2} — Target opponent discards half the cards in their hand, rounded up. + {2} — Target opponent loses half their life, rounded up.
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step. Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Instant
Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.
Artifact Creature — Robot
Menace {2}, {T}, Exile an artifact card from your graveyard: Put a +1/+1 counter on this creature, then it deals damage equal to its power to any target.
Creature — Raccoon Warrior
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) This creature can't be blocked by creatures with power 2 or less.
Legendary Creature — Bear Druid
Whenever Ruxa enters or attacks, return target creature card with no abilities from your graveyard to your hand. Creatures you control with no abilities get +1/+1. For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.
Legendary Creature — Human Shaman
Landfall — Whenever a land you control enters, you may discard a card. If you do, draw a card. Summon — {X}, {T}: Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.
Legendary Creature — Dragon Spirit
Flying When Ryusei dies, it deals 5 damage to each creature without flying.
Creature — Cat
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature and untap it.
Creature — Cat Beast Warrior
Trample, protection from blue and from red