18033 I 30 E, Benton, AR, 72015
Cards Tracked
8518
In Stock
8513
Rating
β
Inventory last scanned: 8/1/2026, 6:10:49 PM
Creature β Surrakar
Whenever you cast an instant or sorcery spell, you may put a charge counter on this creature. Whenever this creature deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.
Sorcery
Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature β Giant Wizard
As an additional cost to cast this spell, reveal a Giant card from your hand or pay {2}. Whenever this creature attacks, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Sorcery
Destroy target land. Create a 1/1 red Goblin creature token.
Sorcery
You gain 2 life. Then if you have more life than an opponent, draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Choose one or both β β’ Return target Human creature card from your graveyard to your hand. β’ Return target non-Human creature card from your graveyard to your hand.
Instant
Exile target nonland permanent and the top card of your library. For each of those cards, its owner may play it until the end of their next turn.
Enchantment
When this enchantment enters, you may exile target creature with toughness 3 or greater until this enchantment leaves the battlefield. (That creature returns under its owner's control.)
Artifact Creature β Wall
Defender {3}, {T}: Target creature can't be blocked this turn.
Creature β Human Spy Rigger
Whenever this creature deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)
Creature β Zombie
{4}{B}{B}, Exile this card from your graveyard: Create two 2/2 black Zombie creature tokens. Activate only as a sorcery.
Legendary Creature β Merfolk God
Svyelun has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Sorcery
As an additional cost to cast this spell, tap an untapped creature you control. Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.
Basic Land β Swamp
({T}: Add {B}.)
Creature β Bird Spirit
Flying If a source would deal damage to this creature, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
Creature β Insect Warrior
Flying Whenever this creature becomes tapped, you may sacrifice another creature or artifact. If you do, draw a card.
Creature β Elf Shaman
{4}{B}, {T}: Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.) {1}{G}, {T}: You gain 2 life.
Enchantment
Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
Creature β Fungus Beast
This creature enters with a +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. {1}, {T}: Put a +1/+1 counter on this creature.
Sorcery
Target player mills four cards. Escapeβ{3}{U}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Sorcery
Sweltering Suns deals 3 damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.)
Creature β Human Soldier
Double strike (This creature deals both first-strike and regular combat damage.) Vigilance (Attacking doesn't cause this creature to tap.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Artifact β Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Destroy target tapped creature.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.
Creature β Nightmare Merfolk
This creature gets +3/+0 as long as there are ten or more cards in a single graveyard. This creature can't be blocked as long as you control an Ashiok planeswalker.
Sorcery
Choose one or both β β’ Put target creature on top of its owner's library. β’ Return target creature to its owner's hand.
Artifact β Equipment
Equipped creature gets +1/+2. Equip {2} Whenever a 1/1 creature you control enters, you may return this card from your graveyard to the battlefield, then attach it to that creature.
Sorcery
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.
Creature β Human Knight
This creature has first strike as long as another Knight entered the battlefield under your control this turn.
Sorcery
Create two 1/1 white Soldier creature tokens with lifelink.
Legendary Creature β Merfolk Wizard
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.
Creature β Elf Druid Ally
Vigilance As long as you control six or more lands, this creature and land creatures you control get +2/+2.
Creature β Plant
Defender, hexproof {T}: Add one mana of any color.
Sorcery
Choose an opponent. You and that player each create an X/X green Treefolk creature token. Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
Creature β Elf Scout Ranger
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Instant
Exile up to two target artifacts and/or enchantments. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Enchantment
At the beginning of your end step, choose one β β’ Put a +1/+1 counter on target creature you control. β’ Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.
Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact β Equipment
Equipped creature gets +1/+0. Whenever equipped creature dies, you gain 3 life. Equip {1}
Artifact Creature β Shaman
{G}, Sacrifice this creature: Destroy target artifact or enchantment.