18033 I 30 E, Benton, AR, 72015
Cards Tracked
8500
In Stock
8495
Rating
β
Inventory last scanned: 7/27/2026, 6:10:23 PM
Instant
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
Creature β Skeleton Shaman
This creature can't block. When this creature enters, you draw a card and you lose 1 life. {2}{B}{B}: Return this card from your graveyard to your hand.
Instant
Affinity for Cats (This spell costs {1} less to cast for each Cat you control.) Creatures you control get +2/+2 until end of turn.
Artifact Creature β Construct
This creature enters with three +1/+1 counters on it for each {G}{G} spent to cast it. When this creature enters, choose up to two other target creatures you control. For each {W}{W} spent to cast this creature, put a +1/+1 counter on each of them.
Sorcery
Choose one β β’ Destroy all creatures. β’ Destroy all artifacts and enchantments.
Sorcery
Destroy target creature with defender.
Creature β Angel Berserker
Flying, trample Pay 3 life: Return this card from your graveyard to your hand. Activate only if you had an Angel or Berserker enter the battlefield under your control this turn.
Creature β Human Warrior
Flash Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.) Flying When this creature enters, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.
Creature β Sliver
Sliver creatures you control get +2/+0.
Creature β Merfolk Cleric
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Creature β Vampire Cleric
Whenever another Cleric you control enters, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on this creature.
Creature β Human Cleric
When this creature enters, you gain 2 life for each creature you control named Cleric of the Forward Order.
Artifact β Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Kor Warrior
Creature β Kor Soldier
Vigilance {T}, Sacrifice this creature: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Land
This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
Creature β Bird Wizard
Flying Whenever you draw a card, put a +1/+1 counter on this creature.
Creature β Human Spy
When this creature enters, choose beginning phase, first main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)
Artifact Creature β Beast
This creature enters with seven +1/+0 counters on it. At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than seven. Activate only during your upkeep.
Artifact Creature β Wall
Defender {2}{W}, {T}: Tap target creature.
Artifact Creature β Gnome
Adamant β When this creature enters, if at least three mana of the same color was spent to cast it, draw a card.
Creature β Shapeshifter
You may have this creature enter as a copy of any creature on the battlefield.
Creature β Sliver
All Slivers have "{2}: Regenerate this permanent."
Creature β Bird Mutant
Flying Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Creature β Elemental Wizard
Flying When this creature enters, draw a card.
Creature β Dinosaur
Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, you may discard a card. If you do, draw a card.
Legendary Creature β Human Soldier Mercenary
During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.) Equip abilities you activate that target Cloud cost {2} less to activate.
Land β Locus
This land enters tapped. {T}: Add {C} for each Locus on the battlefield.
Creature β Sliver
Sliver creatures you control have flying and haste.
Creature β Elemental
Flash Reach When this creature enters, it deals 2 damage to each creature with flying and each player. Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature β Human Knight
Flying Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Creature β Minotaur Berserker
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Trample
Artifact Creature β Construct
Menace, deathtouch When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch, and haste. At the beginning of your next end step, exile that creature.
Sorcery
Undaunted (This spell costs {1} less to cast for each opponent.) Return all nonland permanents to their owners' hands.
Sorcery
You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand.
Creature β Zombie Horse
As an additional cost to cast this spell, exile a creature card from your graveyard. {3}{U}, Exile this card from your graveyard: Draw a card.
Artifact β Equipment
Equipped creature has flying. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Artifact Creature β Book Construct
You can't cast permanent spells. {4}, {T}: Add {W}{U}{B}{R}{G}. When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
Creature β Orc Pirate
Whenever this creature or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
Creature β Zombie
Sacrifice two lands: Return this card from your graveyard to the battlefield. Activate only during your upkeep and only if you control a Swamp.
Artifact Creature β Assembly-Worker
{7}: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.
Artifact
When this artifact enters, create a 1/1 colorless Servo artifact creature token. {1}{W}, Sacrifice this artifact: Create a 1/1 colorless Servo artifact creature token.
Creature β Snake Elf Druid
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.
Creature β Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature deals combat damage to a player, you may draw that many cards.
Creature β Turtle
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Legendary Creature β Treefolk Shaman
Vigilance, reach Whenever Colfenor or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
Enchantment
Domain β At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then this enchantment deals 3 damage to that player.
Instant
As an additional cost to cast this spell, sacrifice a creature. Collateral Damage deals 3 damage to any target.
Sorcery
Exile the top six cards of your library. You may cast up to two sorcery spells with mana value 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order.
Sorcery
EscalateβDiscard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more β β’ Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. β’ Target creature gets -2/-2 until end of turn. β’ Target opponent loses 2 life and you gain 2 life.