18033 I 30 E, Benton, AR, 72015
Cards Tracked
8500
In Stock
8495
Rating
β
Inventory last scanned: 7/27/2026, 6:10:23 PM
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Exile target permanent an opponent controls with mana value 3 or greater. II β Noncreature spells your opponents cast cost {2} more to cast until your next turn. III β Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Destroy target creature an opponent controls with power 2 or less. II β Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. III β Exile target opponent's graveyard.
Enchantment β Aura
Enchant planeswalker Enchanted planeswalker has "[+1]: Create three 1/1 white Soldier creature tokens." Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.
Legendary Planeswalker β Elspeth
+2: Put a +1/+1 counter on each of up to two target creatures. β2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle. β8: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.
Creature β Dog
Whenever this creature becomes blocked by a creature, put that creature on top of its owner's library.
Creature β Elf Artificer
Whenever one or more artifacts you control enter, put two +1/+1 counters on this creature. This ability triggers only once each turn. Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.
Creature β Zombie Elf
Deathtouch When this creature dies, non-Elf creatures get -3/-3 until end of turn. Encore {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Instant
Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn.
Creature β Elf Druid
When this creature enters, you may put a basic land card from your hand onto the battlefield tapped.
Creature β Elf Druid
When this creature enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Creature β Elf Mutant
When this creature dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.
Creature β Phyrexian Elf
When this creature enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) {5}: Transform target Incubator token you control. Double the number of +1/+1 counters on it.
Creature β Elf Shaman
When this creature enters, draw a card.
Creature β Human Knight
During your turn, this creature has flying. Whenever this creature attacks, you may pay {2}{R}. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.
Creature β Human Knight
{1}, Sacrifice this creature: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
Creature β Goblin
{1}, Sacrifice this creature: It deals 2 damage to any target.
Creature β Mouse Warrior
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Valiant β Whenever this creature becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
Creature β Hellion
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
Artifact Creature β Chimera
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. If you control a Dragon, put that card onto the battlefield tapped instead.
Creature β Elemental
{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, each player sacrifices three lands of their choice.
Creature β Djinn Pirate
When this creature enters, you become the monarch. Whenever an opponent attacks you while you're the monarch, this creature deals damage to that player equal to the number of cards in their hand.
Creature β Demon
Flying, deathtouch This creature enters with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, {2}{B} and {1}{B}{B} are different mana costs.)
Creature β Elemental
Trample Land creatures you control have trample. Landfall β Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Creature β Elemental
{1}{G}, {T}, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Choose one β β’ Untap target permanent. β’ Destroy target non-Aura enchantment. β’ Target creature loses flying until end of turn.
Sorcery
Return target creature card from your graveyard to the battlefield. You gain 3 life.
Instant
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. Addendum β If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.
Instant
Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Creature β Angel Warrior
Flying, vigilance When this creature enters, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature β Angel
Flying Landfall β Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Artifact Creature β Robot Soldier
This creature gets +X/+0, where X is the greatest mana value among other artifacts you control.
Creature β Efreet
Flying, haste As this creature enters, secretly choose an opponent. Reveal the player you chose: Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate only once.
Creature β Djinn Monk
When this creature enters, you get {E}{E}{E} (three energy counters). Pay {E}{E}: Put an exalted counter on target creature you control. Activate only as a sorcery. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Conspiracy
(Start the game with this conspiracy face up in the command zone.) Before drawing your opening hand, choose 1, 2, or 3. You may spend mana as though it were mana of any color to cast creature spells with mana value equal to the chosen number.
Legendary Creature β Elf Cleric
Whenever Emmara becomes tapped, create a 1/1 white Soldier creature token with lifelink.
Legendary Creature β Elf Shaman
Prevent all damage that would be dealt to creature tokens you control.
Artifact β Book
{5}, {T}: Draw two cards, then discard a card.
Creature β Crocodile
When you control no other creatures, sacrifice this creature.
Sorcery
Each player returns all creature cards from their graveyard to their hand.
Sorcery
Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Create X tapped 2/2 black Zombie creature tokens.
Sorcery
Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Creature β Bird Spirit
Flying Other creatures you control with flying get +1/+1.
Creature β Angel
Flying Shroud (This creature can't be the target of spells or abilities.) All damage that would be dealt to you is dealt to this creature instead.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 for each card in your hand.
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Create a 4/4 white Angel creature token with flying.
Creature β Human Horror
{T}, Sacrifice this creature and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.
Creature β Eldrazi Faerie Rogue
Devoid (This card has no color.) Flying Whenever you draw your second card each turn, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."
Creature β Dog
First strike {7}{W}, {T}, Sacrifice this creature: Creatures you control get +2/+2 until end of turn.
Enchantment
At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.
Artifact
Nonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permanent cards you own that aren't on the battlefield.