Inventory last scanned: 4/29/2026, 6:33:32 PM
Creature — Angel
Flying Shroud (This creature can't be the target of spells or abilities.) All damage that would be dealt to you is dealt to this creature instead.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each card in your hand.
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Create a 4/4 white Angel creature token with flying.
Creature — Human Horror
{T}, Sacrifice this creature and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.
Creature — Eldrazi Faerie Rogue
Devoid (This card has no color.) Flying Whenever you draw your second card each turn, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."
Creature — Dog
First strike {7}{W}, {T}, Sacrifice this creature: Creatures you control get +2/+2 until end of turn.
Enchantment
At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.
Artifact
Nonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permanent cards you own that aren't on the battlefield.
Land
{T}: Add {C}. {4}, {T}, Sacrifice this land: Destroy target nonbasic land.
Sorcery
Destroy all creatures and all permanents attached to creatures.
Instant
End-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card.
Creature — Boar
Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
Creature — Eldrazi
Untap this creature during each other player's untap step. {T}: This creature deals 1 damage to any target. {C}, {T}: Target creature can't attack or block this turn. {C}{C}, {T}: Draw a card.
Creature — Insect
When this creature dies, return it to its owner's hand.
Instant
The owner of target spell, nonland permanent, or card in a graveyard puts it on their choice of the top or bottom of their library.
Creature — Eldrazi
This creature enters with X +1/+1 counters on it.
Land — Desert
{T}: Add {C}. {2}, {T}: Exile target creature you control. {4}, {T}, Sacrifice this land: Return each creature card exiled with this land to the battlefield under its owner's control.
Enchantment — Aura
Enchant creature This Aura enters with X scream counters on it. Enchanted creature gets +1/+0 for each scream counter on this Aura.
Sorcery
Create a 1/1 green Snake creature token for each card in your hand. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Creature — Zombie Shapeshifter
{B}: This creature gains menace until end of turn. {B}: This creature gains deathtouch until end of turn. {B}: This creature gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) {1}: This creature gets +1/-1 or -1/+1 until end of turn.
Creature — Elemental Incarnation
Flash Reach When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a green card from your hand.
Creature — Human Scout
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) When this creature dies, put its counters on target creature you control.
Creature — Sliver
Outlast {2} ({2}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Other Sliver creatures you control have outlast {2}.
Enchantment Creature — Demon
Flying This creature gets -1/-1 for each card in your opponents' hands. At the beginning of your upkeep, each player discards a card.
Artifact Creature — Juggernaut
{2}, {T}: Put a +1/+1 counter on this creature.
Sorcery
Choose one — • Energy Bolt deals X damage to target player or planeswalker. • Target player gains X life.
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
Creature — Griffin
Flying
Instant
Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
Creature — Wurm
Whenever this creature blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.
Creature — Drake
Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.
Artifact Creature — Sphinx
Flying When this creature is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Enchantment
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.
Sorcery
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Enchantment — Aura
Enchant creature You can't choose an untapped creature as this spell's target as you cast it. You control enchanted creature.
Artifact
You may choose not to untap this artifact during your untap step. {X}, {T}: Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as this artifact remains tapped.
Sorcery
Gain control of target creature with mana value X.
Artifact — Spacecraft
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.) 1+ | Whenever an opponent discards a card, they lose 3 life. 8+ | Flying, deathtouch Whenever this Spacecraft attacks, each opponent discards a card. Each opponent who can't loses 3 life.
Creature — Human Druid
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Elemental Otter
Flying When this creature enters, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
Instant
This spell costs {2} less to cast if it targets an attacking creature. Return target creature to its owner's hand. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Exile target creature with mana value 3 or greater.
Sorcery
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
Creature — Vampire
Whenever you gain life, each opponent loses 1 life.
Instant
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Artifact Creature — Golem
{2}: Put target card from your graveyard on the bottom of your library.
Creature — Dog Monk
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. Flurry — Whenever you cast your second spell each turn, this creature gains double strike until end of turn.
Sorcery
Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles.
Instant
Choose one — • Target creature gets -X/-X until end of turn. You gain X life. • Exile up to twice X target cards from graveyards.
Creature — Giant
As long as your opponents control no creatures, this creature has indestructible. (Damage and effects that say "destroy" don't destroy it.) Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return this card from your graveyard to your hand.
Legendary Artifact — Food
When Eriette's Tempting Apple enters, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. {2}, {T}, Sacrifice Eriette's Tempting Apple: You gain 3 life. {2}, {T}, Sacrifice Eriette's Tempting Apple: Target opponent loses 3 life.