Inventory last scanned: 4/30/2026, 6:33:24 PM
Creature — Dwarf Artificer
At the beginning of your end step, if you haven't cast a spell from your hand this turn and this creature doesn't have a flying counter on it, put a flying counter on it.
Artifact — Equipment
Flash When this Equipment enters, you get {E}{E} (two energy counters). When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip—Pay {E}{E}.
Artifact — Equipment
Equipped creature gets +1/+2. Whenever an Artificer you control enters, you may attach this Equipment to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Eldrazi
At the beginning of combat on your turn, switch the power and toughness of each of any number of target creatures until end of turn.
Instant // Instant
Creature — Eldrazi
Devoid (This card has no color.) Flying When this creature enters, exile all cards from your library face down, then shuffle all cards from your graveyard into your library.
Artifact — Book Clue
This artifact enters with a number of suspect counters on it equal to the greatest number of creatures a player controls. {2}, {T}, Remove a suspect counter from this artifact: Draw a card. {2}, Sacrifice this artifact: Draw a card.
Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."
Sorcery
Target opponent sacrifices a creature of their choice. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
Instant
Destroy target artifact or enchantment. You gain 4 life.
Sorcery
Choose one — • Draw X cards. • Invoke the Firemind deals X damage to any target.
Sorcery
Gain control of target artifact or creature. Untap it.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat.
Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
Land — Desert
{T}: Add {C}. {T}, Pay 1 life: Add {U}. {1}{U}, {T}, Sacrifice a Desert: Target player mills four cards. (They put the top four cards of their library into their graveyard.)
Creature — Orc Shaman
Menace (This creature can't be blocked except by two or more creatures.) Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, exile the top card of your library. Until end of turn, you may play that card.
Creature — Human Wizard
Whenever you draw your second card each turn, this creature deals 3 damage to any target.
Creature — Elf Warrior
{3}{G}: This creature gets +2/+2 until end of turn.
Creature — Insect
At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.
Creature — Cat
When this creature enters, if you cast it, add {W}{U}{B}{R}{G}.
Enchantment — Aura
Enchant creature you control When this Aura enters, it deals 4 damage to target creature or planeswalker an opponent controls. Enchanted creature gets +1/+1.
Legendary Creature — Human Citizen Ally
When Iroh enters, create a Food token. At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control.
Artifact Creature — Golem
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, put a +1/+1 counter on target creature.
Creature — Elf Warrior
Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Creature — Treefolk Soldier
Ironroot Warlord's power is equal to the number of creatures you control. {3}{G}{W}: Create a 1/1 white Soldier creature token.
Creature — Hydra
If a creature would deal combat damage to this creature, prevent that damage and put a +1/+1 counter on this creature.
Creature — Insect
When this creature enters, put a +1/+1 counter on target creature.
Creature — Shapeshifter
Changeling (This card is every creature type.) When this creature enters, create a 2/2 colorless Shapeshifter creature token with changeling.
Sorcery
Target creature must be blocked this turn if able. Draw a card.
Creature — Satyr
When this creature enters, choose one — • Destroy target artifact. • This creature gains haste until end of turn.
Land — Plains Island
({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Legendary Creature — Human Wizard
Deathtouch Whenever Isareth attacks, you may pay {X}. When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Legendary Creature — Spider
Reach Delirium — When Ishkanah enters, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach. {6}{B}: Target opponent loses 1 life for each Spider you control.
Instant
Exile target permanent with mana value 1.
Land
{T}: Add {C}. {2}, {T}: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you.
Legendary Creature — Sphinx
Flying Whenever a creature attacks you or a planeswalker you control, you may draw a card.
Creature — Elemental Horror
When this creature enters, ask a person outside the game to high-five you. If they won't, this creature gains haste until end of turn.
Creature — Eldrazi Insect
Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, create two 1/1 green Insect creature tokens.
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Creature — Elephant
Untap each creature you control with a +1/+1 counter on it during each other player's untap step.
Creature — Elemental
This creature enters with X +1/+1 counters on it.
Creature — Elf Warrior
Whenever another green creature you control enters, put a +1/+1 counter on target creature.
Legendary Creature — Faerie Rogue
Flying Whenever a player casts a spell that targets only a single creature other than Ivy, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Your opponents can't cast spells with the same name as the exiled card.
Creature — Human Shaman
{7}{G}, {T}, Sacrifice this creature: Target creature gets +5/+5 and gains trample until end of turn.
Creature — Illusion
As this creature enters, turn all other nontoken creatures face down. (They're 2/2 creatures.) Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.