Inventory last scanned: 5/1/2026, 6:32:15 PM
Creature — Zombie Troll
Trample Discard a creature card: Put a +1/+1 counter on this creature. {B}: Regenerate this creature.
Creature — Snake
Landfall — Whenever a land you control enters, add one mana of any color.
Creature — Zombie Bard
Lifelink When this creature enters, search your library for a black card, a green card, and a blue card. Put those cards into your graveyard, then shuffle.
Legendary Creature — Human
Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.
Creature — Elephant Cleric
When this creature enters, you may have your life total become the total toughness of creatures you control. {5}{W}: This creature gets +X/+X until end of turn, where X is your life total.
Creature — Elephant Soldier
This creature gets +2/+2 for each Equipment attached to it.
Creature — Elephant Cleric
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, you gain 4 life.
Creature — Elephant Soldier
Vigilance When this creature enters, other creatures you control gain vigilance until end of turn.
Creature — Elephant Soldier
This spell can't be countered. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
Creature — Human Artificer
Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Creature — Pegasus
Flying This creature can't attack or block alone.
Creature — Dog
Vigilance When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Legendary Creature — Astartes Warrior
Haste Armour of Shrieking Souls — When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return this card from exile to the battlefield under its owner's control.
Artifact
Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.
Legendary Planeswalker — Lukka
+1: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker." −2: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with greater mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order. −7: Each creature you control deals damage equal to its power to each opponent.
Instant
Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Sorcery
This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard. Gain control of target creature with mana value X.
Creature — Beast
{T}: Add {G} or {U}. Whenever you cast a kicked spell, you gain 2 life.
Creature — Beast
Vigilance When this creature enters, exile any number of other nontoken creatures you control until it leaves the battlefield. This creature gets +2/+2 for each card exiled with it.
Land
This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}: Until end of turn, this land becomes a 3/3 green and blue Elemental creature with hexproof. It's still a land.
Creature — Sloth Mutant
This spell costs {1} less to cast for each counter among players and permanents. Trample This creature enters tapped.
Creature — Avatar
Vigilance When this creature enters, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
Instant
Choose a creature type. You gain 2 life for each permanent you control of that type.
Creature — Angel
Flying At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
Creature — Insect
Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
Instant
This spell costs {3} less to cast if it targets a tapped creature. Destroy target creature.
Enchantment
Creatures you control get +0/+1. Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Creature — Human Wizard
Whenever you cast an instant spell, you may pay {1}. If you do, draw a card.
Artifact Creature — Wolf Construct
This creature can't attack or block unless a player has no cards in hand.
Enchantment — Aura
Enchant creature All creatures able to block enchanted creature do so.
Creature — Human Assassin
Flash When this creature enters, destroy target creature that was dealt damage this turn.
Legendary Creature — Elemental Otter
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Flash When Lutri enters, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Artifact
{T}: Put a charge counter on this artifact. {T}, Remove three charge counters from this artifact: Destroy target permanent.
Creature — Human Knight
This creature enters with a +1/+1 counter on it for each other creature and/or artifact you control.
Sorcery
Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Creature — Sliver
All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)
Legendary Creature — Human Cleric
{2}, Sacrifice a creature: Lyzolda deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
Legendary Creature — Mouse Soldier
Other Mice you control get +1/+1. When Mabel enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}.
Instant
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
Artifact — Equipment
Equipped creature gets +1/+1 for each charge counter on this Equipment and has vigilance. (Attacking doesn't cause it to tap.) Whenever a creature you control enters, put a charge counter on this Equipment. Equip {3}
Creature — Beast
First strike, haste Cycling {3} ({3}, Discard this card: Draw a card.)
Instant
This spell costs {1} less to cast if you control an artifact creature. Return target nonland permanent to its owner's hand.
Creature — Goblin Shaman
Other Goblin creatures you control get +1/+1. {T}: Regenerate another target Goblin.
Creature — Human Shaman
Haste {T}, Discard a card: Draw a card.
Sorcery
Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+0 and has menace.
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
Instant
Choose one — • Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard. • Each opponent loses 3 life and you gain 3 life. • Maestros Charm deals 5 damage to target creature or planeswalker.
Creature — Human Citizen
{4}{U/R}, Exile this card from your graveyard: Draw two cards, then discard a card.
Legendary Creature — Dwarf Berserker
Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.