18033 I 30 E, Benton, AR, 72015
Cards Tracked
8536
In Stock
8531
Rating
β
Inventory last scanned: 7/29/2026, 6:10:07 PM
Instant
Counter target spell. Scry 2.
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. Cycling {1} ({1}, Discard this card: Draw a card.)
Artifact
{T}, Exile this artifact: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery.
Instant
Regenerate target creature.
Sorcery
Target player discards a card. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Creature β Ooze
This creature gets +1/+0 for each artifact you control. Whenever this creature deals combat damage to a creature, destroy that creature. The creature can't be regenerated.
Sorcery
All creatures get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature β Human Wizard
When this creature enters, draw a card.
Sorcery
Choose one β β’ Exile all artifacts. β’ Exile all creatures. β’ Exile all enchantments. β’ Exile all planeswalkers.
Creature β Orc Warrior
When this creature enters, each player sacrifices a creature of their choice.
Instant
Exile target creature. Incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Creature β Human Wizard
{U}, {T}: Draw two cards. {R}, {T}, Discard a card: This creature deals damage to target creature equal to the discarded card's mana value.
Creature β Shapeshifter
You may have this creature enter as a copy of a creature you control, except it has "{2}{U}{U}: Return this creature to its owner's hand."
Creature β Merfolk
{1}: This creature gets +1/-1 until end of turn. When this creature dies, scry 2.
Creature β Merfolk Wizard
Flying Whenever you cast a kicked spell, scry 2.
Creature β Merfolk Soldier
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Creature β Elf Archer
Reach Domain β When this creature enters, it deals damage to each opponent equal to the number of basic land types among lands you control.
Legendary Creature β Halfling Knight
Haste Merry has first strike as long as it's equipped. Whenever you attack with Merry and another legendary creature, draw a card.
Creature β Human Knight
Flying When this creature enters, you gain 2 life.
Creature β Human Druid
Whenever you cast an enchantment spell, you may draw a card.
Creature β Cat
During turns other than yours, this creature gets +0/+2.
Creature β Sliver
All Slivers have "When this permanent enters, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then they may put that card on the bottom of that library.)
Creature β Octopus
When this creature enters, create two 0/2 blue Illusion creature tokens with "Whenever this token blocks a creature, that creature doesn't untap during its controller's next untap step." This creature has hexproof as long as you control an Illusion.
Enchantment β Aura
Enchant creature When this Aura enters, tap enchanted creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Enchanted creature doesn't untap during its controller's untap step.
Creature β Drake
Flying When this creature dies, draw a card.
Artifact Creature β Shapeshifter
As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
Artifact Creature β Sliver
Artifact
When this artifact enters, you draw a card and you lose 1 life. {2}{B}, Sacrifice this artifact: You draw a card and you lose 1 life.
Enchantment β Aura
Enchant creature As this Aura enters, choose a creature. Enchanted creature is a copy of the chosen creature.
Artifact Creature β Golem
When this creature enters, destroy target nonland permanent an opponent controls.
Artifact β Equipment
Equipped creature gets +4/+0 and has trample. Equip {4} Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Token Artifact
When Meteorite enters the battlefield, it deals 2 damage to any target. {T}: Add one mana of any color.
Sorcery
Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.
Sorcery
Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.
Creature β Faerie Rogue
Flying {U}: This creature gets +1/-1 until end of turn.
Sorcery
Sneak {3}{G} (You may cast this spell for {3}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.) Look at the top eight cards of your library. Put up to two creature cards with total mana value 6 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
Creature β Human Wizard
When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
Artifact
{T}: Add {U}. {2}{U}: Put an hour counter on this artifact. At the beginning of each upkeep, put an hour counter on this artifact. When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact β Vehicle
Midnight Entity β Whenever this Vehicle attacks, defending player faces a villainous choice β That player sacrifices a creature of their choice, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player. Crew 2
Instant
Create two 1/1 white Spirit creature tokens with flying.
Sorcery
Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Enchantment
This enchantment enters with seven hour counters on it. At the beginning of your draw step, draw an additional card and remove two hour counters from this enchantment. Your maximum hand size is equal to the number of hour counters on this enchantment. Whenever you discard a card, you lose 1 life.
Creature β Zombie Knight
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
Enchantment
Raid β At the beginning of your end step, if you attacked this turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {2}{B}, Sacrifice this enchantment: Target opponent loses X life, where X is the amount of life you gained this turn.
Instant
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
Artifact β Vehicle
Trample WardβDiscard a card. Whenever this Vehicle becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn. Crew 4
Creature β Beast
Mutate {2}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature β Djinn
Whenever this creature attacks, flip a coin. If you lose the flip, remove this creature from combat and tap it.
Creature β Human
{3}{G}: This creature becomes a Werewolf. Put two +1/+1 counters on it and you draw a card. Activate only once.
Creature β Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact Creature β Construct
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)