18033 I 30 E, Benton, AR, 72015
Cards Tracked
8536
In Stock
8531
Rating
β
Inventory last scanned: 7/29/2026, 6:10:07 PM
Creature β Human Rogue
As long as an opponent has eight or more cards in their graveyard, this creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Creature β Human Rogue
Flash Flying When this creature enters, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
Creature β Mongoose
Shroud (This creature can't be the target of spells or abilities.) Threshold β This creature gets +2/+2 as long as there are seven or more cards in your graveyard.
Creature β Bird Wizard
Flash Flying Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle this card, counter target activated or triggered ability you don't control.
Creature β Human Rogue
This creature can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
Creature β Phyrexian Knight
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) When this creature enters, return target creature card with mana value 3 or less from your graveyard to your hand.
Enchantment
Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment. When there are nine or more incarnation counters on this enchantment, exile it. When this enchantment leaves the battlefield, you lose the game.
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery β If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Sorcery
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.
Sorcery
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
Legendary Planeswalker β Nissa
+2: Scry 2. 0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, you may put that card onto the battlefield. β6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
Sorcery
Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle.
Enchantment β Aura
Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand.
Instant
Target creature becomes white until end of turn. Tap that creature. Draw a card.
Creature β Cyclops
Defender Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
Creature β Elemental
Exile an instant or sorcery spell you control: Put two +1/+1 counters on this creature. (That spell won't resolve.)
Legendary Creature β Dragon Avatar
Flying, hexproof from monocolored Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)
Creature β Spirit Avatar
Flying Attacking creatures you control get +2/+0.
Creature β Cat
{1}: This creature gains first strike until end of turn.
Legendary Creature β Human Noble
Lifelink You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.
Creature β Vampire Rogue
Flying When this creature dies, each opponent loses 2 life and you gain 2 life.
Instant
Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Scry 1.
Land
This land enters tapped. {T}: Add {R}, {W}, or {B}.
Creature β Snake
Reach Discard a card: This creature gets +1/+1 until end of turn.
Creature β Zombie
This creature enters with five +1/+1 counters on it. Whenever a player casts a spell, remove a +1/+1 counter from this creature. If you do, create a 2/2 black Zombie creature token.
Enchantment
Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
Creature β Phyrexian Knight
When this creature enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Whenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it.
Creature β Dragon Spirit Avatar
Flying When this creature enters, if you cast it, you may put a card you own from outside the game into your hand.
Instant
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Land
{T}: Add {C}. {G}{U}, {T}: Put a +1/+1 counter on each creature that entered this turn.
Artifact Creature β Construct
Menace When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
Instant
Destroy target creature or planeswalker that's green or white. You gain 1 life.
Legendary Creature β Merfolk Ally
Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
Artifact
{2}, {T}: Create a 0/1 colorless Pest artifact creature token.
Creature β Vampire Cleric
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) Lifelink Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
Enchantment
Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two.
Host Creature β Jellyfish
When this creature enters, roll a six-sided die. Target player mills X cards, where X is the result.
Enchantment Creature β Giant
Constellation β Whenever this creature or another enchantment you control enters, double target creature's power and toughness until end of turn.
Creature β Centaur Archer
When this creature enters, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Enchantment Creature β Beast
Trample Other creatures you control have trample.
Creature β Centaur Shaman
When this creature enters, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Legendary Creature β Faerie Knight
Flash Flying Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
Creature β Elemental
As this creature enters, choose an opponent. This creature gets -1/-1 for each card in the chosen player's hand.
Enchantment Creature β Beast
This spell costs {X} less to cast, where X is the total mana value of noncreature enchantments you control. Trample {1}{G}, Sacrifice another enchantment: This creature gains indestructible until end of turn.
Enchantment Creature β Cyclops
Enchantment Creature β Giant
Enchantment Creature β Centaur Scout
Enchantment Creature β Minotaur