903 S Front St, Mankato, MN, 56001
Cards Tracked
9004
In Stock
9003
Rating
β
Inventory last scanned: 7/29/2026, 6:12:08 PM
Land β Desert
{T}: Add {C}. {T}, Pay 1 life: Add {R}. {2}{R}{R}, {T}, Sacrifice a Desert: This land deals 2 damage to each opponent.
Legendary Creature β Spirit Warrior
Flying, vigilance The first card you foretell each turn costs {0} to foretell. Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.
Sorcery
Destroy target land. Threshold β If there are seven or more cards in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Sorcery
Shuffle your library, then mill four cards. Put each creature card milled this way onto the battlefield. They gain haste. At the beginning of the next end step, return those creatures to their owner's hand. Flashback {6}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Human Soldier Ranger
When this creature enters, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
Artifact β Equipment
Equipped creature gets +2/+1 and has reach. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
Creature β Dinosaur
Enrage β Whenever this creature is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery
Choose one or more β β’ Each player discards two cards. β’ Each player loses 4 life. β’ Each player sacrifices two creatures of their choice.
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Creature β Dragon
Flying When this creature enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Legendary Creature β Devil Noble
Flying Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink. At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Instant
Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)
Creature β Dinosaur
Enrage β Whenever this creature is dealt damage, create a 3/3 green Dinosaur creature token with trample.
Legendary Creature β Human Monk
Each creature you control assigns combat damage equal to its toughness rather than its power. Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn. Choose a Background (You can have a Background as a second commander.)
Legendary Creature β Elf Druid
Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.
Legendary Creature β Zombie Wizard
Vigilance, ward {2} Other Zombies you control have vigilance. Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
Artifact
{T}: Put a charge counter on this artifact. {T}, Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.
Creature β Rat
This creature gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony.
Creature β Spirit
Flash Flying When this creature enters, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash.
Creature β Human Shaman
{T}: Add {G}, {U}, or {R}. Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, add {G}{U}{R}.
Legendary Creature β Human Warrior
WardβPay life equal to Raubahn's power. Whenever Raubahn attacks, attach up to one target Equipment you control to target attacking creature.
Land β Swamp Mountain
({T}: Add {B} or {R}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Artifact
{T}: Add {U}, {R}, or {W}. Cycling {2} ({2}, Discard this card: Draw a card.)
Land β Island Mountain Plains
({T}: Add {U}, {R}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
Artifact β Equipment
When this Equipment enters, you may search your library and/or graveyard for a card named Eivor, Battle-Ready, reveal it, and put it into your hand. If you search your library this way, shuffle. Equipped creature gets +2/+0 and has trample. Equip {2}
Creature β Bird Assassin
Flying Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
Sorcery
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature β Human Rogue Assassin
When this creature enters, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever this creature attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
Creature β Beast Horror
When this creature enters, destroy target creature an opponent controls.
Artifact Creature β Robot
Whenever you cast an artifact spell, create a 1/1 colorless Robot artifact creature token. {R}, {T}: Creature tokens you control gain haste until end of turn.
Creature β Squirrel
Whenever you sacrifice an artifact or creature, put a +1/+1 counter on this creature. {1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card.
Sorcery
Target player discards a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery
Exile all multicolored permanents.
Instant
Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.
Enchantment β Aura
Flash Enchant creature When this Aura enters, if enchanted creature is red, tap it. As long as enchanted creature is red, it loses all abilities. Enchanted creature doesn't untap during its controller's untap step.
Instant
Destroy target enchantment. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Search your library for a card, put that card into your hand, then shuffle. Cycling {B} ({B}, Discard this card: Draw a card.)
Legendary Creature β Demon
Flying, trample Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.
Instant
Choose one β β’ Destroy target artifact. β’ Target attacking creature gets +2/+2 until end of turn.
Creature β Human Assassin
This creature has first strike during your turn. Whenever an opponent draws a card, this creature deals 1 damage to them.
Artifact Land
This land enters tapped. Indestructible {T}: Add {W} or {U}.