Inventory last scanned: 4/27/2026, 6:56:37 PM
Instant
Creatures you control have base power and toughness X/X until end of turn.
Creature — Insect Artificer
When this creature enters, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.") {8}: Draw two cards and create a 2/2 colorless Robot artifact creature token.
Creature — Human Wizard
At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.
Creature — Ooze
Oozes you control get +1/+1. At the beginning of your upkeep, if you control a commander, create a token that's a copy of this creature.
Creature — Elf Druid Ranger
Tap two untapped Elves you control: Add one mana of any color. Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Sorcery
Draw a card. The Ring tempts you.
Artifact
({G/P} can be paid with either {G} or 2 life.) {1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Enchantment
At the beginning of your end step, if you control a creature, look at the top seven cards of your library. Then you may sacrifice a creature. If you do, you may put a creature card with mana value X or less from among those cards onto the battlefield, where X is 1 plus the sacrificed creature's mana value. Put the rest on the bottom of your library in a random order.
Creature — Vampire Cleric
Vigilance Whenever this creature attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
Creature — Human Cleric
Whenever an Angel you control enters, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Creature — Human Ninja
Ninjutsu {2}{B} This creature enters with a menace counter on it. Whenever this creature deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.
Enchantment
As this enchantment enters, choose two players. If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.
Instant
As an additional cost to cast this spell, discard a card or pay 3 life. Destroy target creature or planeswalker.
Creature — Faerie Rogue
Flash Flying At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
Creature — Human Shaman
Deathtouch When this creature dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle.
Legendary Creature — Human
{T}, Sacrifice an artifact: Bjorna, Nightfall Alchemist deals 1 damage to target creature. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Partner—Friends forever (You can have two commanders if both have this ability.)
Creature — Dragon
Flying Acid Breath — When this creature enters, target creature an opponent controls gets -3/-3 until end of turn.
Land — Gate
This land enters tapped. As this land enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types. Equip {3}
Creature — Cat Rogue
At the beginning of your upkeep, this creature deals 2 damage to you for each Treasure you control. {T}: Create a Treasure token.
Instant
Up to one target creature gets -X/-X until end of turn. If X is 5 or more, return a creature card with mana value X or less from your graveyard to the battlefield tapped.
Artifact
As this artifact enters, choose an opponent. At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is the number of cards in their hand minus 4.
Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {B} or {R}.
Creature — Human Knight
Flash When this creature enters, target Knight gains deathtouch and lifelink until end of turn.
Instant
Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
Creature — Phyrexian Human Artificer
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control have first strike.
Artifact — Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Whenever this Equipment becomes attached to a creature, for as long as this Equipment remains attached to it, you may have that creature become a copy of another target creature you control. Equip {2}
Artifact — Equipment
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1}
Artifact Creature — Equipment Demon
Menace Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types. Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature — Insect Assassin
When this creature enters, choose one — • Put two +1/+1 counters on this creature. • Put target exiled card with warp on the bottom of its owner's library.
Creature — Fox Ninja
Ninjutsu {3}{W} ({3}{W}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Double strike
Instant
Target creature gains deathtouch until end of turn. Draw a card.
Artifact Creature — Griffin
Flying Whenever this creature deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.
Artifact — Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equip abilities you activate of other Equipment cost {1} less to activate. Equipped creature has double strike. Equip {3}{R}{W}
Legendary Creature — Dragon Skeleton
Flying, haste Whenever Bladewing deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace.
Enchantment
Each land is a Swamp in addition to its other land types.
Land
This land enters with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on this land. {3}, {T}, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
Artifact
{T}, Sacrifice a creature: This artifact deals 1 damage to any target. Whenever a creature enters, you may untap this artifact.
Land
{T}: Add {B}. {T}: Add {R}. Activate only if you control a Swamp or a Mountain.