Inventory last scanned: 5/4/2026, 6:59:41 PM
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
Creature — Vampire
Other Vampires you control get +1/+1.
Creature — Human Artificer
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying. Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Artifact — Vehicle
Flying Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying. Crew 2
Artifact
{1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
Creature — Elemental
You may have this creature assign its combat damage as though it weren't blocked.
Creature — Human Assassin
Deathtouch When this creature enters, you become the monarch.
Artifact Land
This land enters tapped. Indestructible {T}: Add {G} or {W}.
Creature — Elf Archer
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.
Enchantment
Whenever you attack, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)
Instant
Counter target spell. Its controller mills three cards.
Artifact Creature — Construct
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, draw two cards.
Enchantment
If you would draw a card, draw two cards instead.
Instant
Target player mills two cards. Draw a card.
Artifact
You have no maximum hand size. {T}: Add {C}.
Creature — Eldrazi
({C} represents colorless mana.) When this creature enters, target opponent reveals their hand. You choose a nonland card from it and exile that card. When this creature leaves the battlefield, target opponent draws a card.
Sorcery
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards.
Creature — Human Wizard
{1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.
Enchantment Creature — Lamia
Constellation — Whenever this creature or another enchantment you control enters, each opponent discards a card.
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Creature — Kithkin Advisor
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of Kithkin you control.
Creature — Human Ninja
Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Flying When this creature enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.
Artifact
You may activate abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature.
Instant
Choose one — • Thraben Charm deals damage equal to twice the number of creatures you control to target creature. • Destroy target enchantment. • Exile any number of target players' graveyards.
Creature — Human Cleric
{T}: Create a 1/1 white Human creature token. Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.
Creature — Human Soldier
When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Angel
Flying, vigilance Other nontoken creatures you control get +1/+1 and have vigilance.
Creature — Beast
When this creature enters, you gain 5 life. When this creature leaves the battlefield, create a 3/3 green Beast creature token.
Land — Gate
This land enters tapped unless you control two or fewer other lands. As this land enters, choose a basic land type. This land is the chosen type in addition to its other types. Mana abilities of this land cost an additional 1 life to activate.
Legendary Artifact
{4}, {T}: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
Creature — Dinosaur
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
Legendary Creature — Dinosaur
This spell costs {3} less to cast for each other spell cast this turn. Trample, haste Trample over planeswalkers (This creature can deal excess combat damage to the controller of the planeswalker it's attacking.) Thrasta has hexproof as long as it entered this turn.
Sorcery
Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Mouse creature token. II, III — Create a token that's a copy of target token you control. IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
Legendary Land
As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Artifact
When this artifact enters, scry 3. Each spell you cast that's exactly three colors has replicate {3}. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies. A copy of a permanent spell becomes a token.)
Creature — Siren
Flash Flying When this creature enters, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
Instant
As an additional cost to cast this spell, discard a card. Draw two cards.
Sorcery
You gain 2 life. Then you may discard two cards. If you do, draw three cards.
Instant
Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn.
Land
This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.
Land
This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.
Land
This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.
Land
This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.
Land
This land enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.
Creature — Vampire Ninja
Unblocked attacking Ninjas you control have lifelink.